Excerpt: I've reviewed five games that feature the words "MX", "ATV" or a mixture of both in their title, yet for the life of me I'd struggle to explain how any one is different to another. All of them feature muddy tracks, usually set amongst vast open spaces of woodland or indoor custom arenas.
Excerpt: Everybody loves playing in dirt when they are small. The way mud oozes through your fingers, or the way you can secretly hide your dirty nappy by taking a mud bath. When you are bigger you design intricate road networks and tunnels for your toy cars.
Conclusion: It's a shame that such a big step forward for the series ended up being a slip and fall rather than moving up a rung up the off-road ladder. With a bit more work, this could absolutely revitalize the series, but right now only the brave need apply.
Summary: While the ability to recover from a pending crash is important during motocross races for an obvious reason (that being that you would fall way behind the rest of the pack, in case it's not as obvious as I thought), it's also important in the Freestyle competitions.
Summary: MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics...
Conclusion: MX vs. ATV Reflex takes the series two steps forward and one step back. The new controls, terrain deformation, and plethora of events make it a fun, often-exciting racer. But the squirrely physics sometimes throw water on the fire, leaving you frustrated and annoyed.
Pros: Intuitive controls reward skilled riding, Tons of races and events on smartly designed courses, Track deformation looks good and really works.
Cons: Physics go bananas sometimes and send you flying off track, Disappointing visuals, especially on the PlayStation 3, Freestyle event judging is unpredictable.