Conclusion: MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment. If it was a lover, it'd want all your time straight away, and when the dedication pays off, you realise you didn't really like them that much in the first place.
Conclusion: S'il est vraiment décevant en terme de contenu, MX Vs. ATV Alive se veut plutôt convaincant dans sa prise en main. Les sensations se révèlent bien retranscrites, une fois l'aide au pilotage désactivée (freinages et virages). Cette aide est surtout utile pour les néophytes en matière d'off-road, dans l'optique d'approcher le titre en douceur.
Pros: Gameplay intéressant et technique, Quelques licences de motos et quad, Bonnes sensations de jeu
Cons: Aucun mode carrière, Contenu riquiqui, Collisions très mal gérées, Réalisation sonore moyenne, Animations bancales
Excerpt: First Impressions My reaction is I’ve always been a big fan of racing games, no other genre can match the precision and skill required by these games. However Motocross, probably the most challenging racing sub-genre, has been relatively overlooked by developers; many games being sub-par and not fulfilling the great potential available. Developed by THQ, MX vs. ATV Alive is the 4 th game in its series, and can hopefully put in a performance the genre deserves.
Alive? Where's Ethan Hawke? How About Gene Simmons?
14 June 2011
Conclusion: What we have here is a strange case. You have a fun, unique racing game surrounded by bad ideas. I still can't get over the fact that there is DLC in the box but literally two tracks until you hit level ten. And no, I don't want to pay for more.
Summary: Some strange design decisions have made this game a step back for the series. With a bit more love (career mode, more tracks, some value to stunts and a tutorial) this would have been much better. In its current form though, it's one to avoid.
Conclusion: While THQ could be lauded for attempting to pioneer a new approach to mixing retail and downloadable content, the result of the business plan leaves a lot to be desired. Why not offer the game at retail for £15/$20, allow players to unlock through progression that would peak after four or five hours play, so that when the first DLC is released a week after the games launch, the take up would be enthusiastically greeted by consumers to have more of the same.
Pros: Excellent physics. Great sense of speed. Multiplayer is great fun.
Cons: No content and no career mode. Unlock path frustratingly long.