Conclusion: MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment. If it was a lover, it'd want all your time straight away, and when the dedication pays off, you realise you didn't really like them that much in the first...
Excerpt: First Impressions My reaction is I’ve always been a big fan of racing games, no other genre can match the precision and skill required by these games. However Motocross, probably the most challenging racing sub-genre, has been relatively overlooked by developers; many games being sub-par and not...
Alive? Where's Ethan Hawke? How About Gene Simmons?
14 June 2011
Conclusion: What we have here is a strange case. You have a fun, unique racing game surrounded by bad ideas. I still can't get over the fact that there is DLC in the box but literally two tracks until you hit level ten. And no, I don't want to pay for more.
Summary: Motocross racing gets physical in MX vs. ATV Alive; colliding with opponents is now a legitimate tactic rather than a cause of frustration and the action is significantly more exciting as a result. It's not all good news in this scant sequel to MX vs.
Pros: Aggressively competitive and occasionally unpredictable racing, Great, varied track designs, Loads of rider and vehicle customization options
Cons: No career mode, Vast majority of tracks are unavailable until you're several hours in, Only two gameplay modes
Summary: Some strange design decisions have made this game a step back for the series. With a bit more love (career mode, more tracks, some value to stunts and a tutorial) this would have been much better. In its current form though, it's one to avoid.
Excerpt: Format: PS3 (version reviewed), Xbox 360 Unleashed: Out Now Publisher: THQ Developer: Rainbow Studios Players: 1 (plus splitscreen multiplayer) 2-12 (online) Site: http://www.mxvsatv.com/ MX vs ATV Alive is the first THQ title to be launched with a low initial price point (currently around £25),...