Conclusion: MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment. If it was a lover, it'd want all your time straight away, and when the dedication pays off, you realise you didn't really like them that much in the first place.
Conclusion: S'il est vraiment décevant en terme de contenu, MX Vs. ATV Alive se veut plutôt convaincant dans sa prise en main. Les sensations se révèlent bien retranscrites, une fois l'aide au pilotage désactivée (freinages et virages). Cette aide est surtout utile pour les néophytes en matière d'off-road, dans l'optique d'approcher le titre en douceur.
Pros: Gameplay intéressant et technique, Quelques licences de motos et quad, Bonnes sensations de jeu
Cons: Aucun mode carrière, Contenu riquiqui, Collisions très mal gérées, Réalisation sonore moyenne, Animations bancales
Conclusion: races and earning XP. The amount of customization is staggering. There’s so much variety when choosing parts to upgrade your vehicle with. Alive differs from previous titles in the series in that full contact is now allowed. This selling point is a bit deceiving as I was expecting something along the lines of Road Rash. The physical contact doesn’t play a huge role in the game and you’re usually more focused on racing then knocking out opponents.
Excerpt: First Impressions My reaction is I’ve always been a big fan of racing games, no other genre can match the precision and skill required by these games. However Motocross, probably the most challenging racing sub-genre, has been relatively overlooked by developers; many games being sub-par and not fulfilling the great potential available. Developed by THQ, MX vs. ATV Alive is the 4 th game in its series, and can hopefully put in a performance the genre deserves.
Excerpt: The first thing you’ll notice is that Alive looks fantastic. The bikes and ATVs are true to form, and the riders on top of them move realistically and smoothly, including head-bobbing and clothes moving in the wind. Lighting effects create sunspots and believable shadow effects across the courses. The best part of the visuals, however, is the courses and dirt themselves. As you race around the track, the ground will wear down and deform as it does on a real course.
Alive? Where's Ethan Hawke? How About Gene Simmons?
14 June 2011
Conclusion: What we have here is a strange case. You have a fun, unique racing game surrounded by bad ideas. I still can't get over the fact that there is DLC in the box but literally two tracks until you hit level ten. And no, I don't want to pay for more.