Excerpt: It’s been a few years since I’ve come across the name Compile Heart while reviewing at GCM. More recently known for the Hyperdimension Neptunia series, Compile Heart appears to have taken a few cues from that series when crafting the wildly complex and bizarre series Mugen Souls. I never played the original game which released a few years ago though recently I’ve had the weirdest experience while playing Compile’s follow-up sequel, Mugen Souls Z for the PlayStation 3.
Excerpt: Like most games NIS America picks up for Western releases, Mugen Souls Z has side dungeons that can be explored to further train your characters, as well as ton of replayability built around maxing out characters’ levels and achieving the game’s multiple endings. If you can overlook the abundance of questionable situations and the number of mechanics this game has, you can definitely find some fun in Mugen Souls Z .
Excerpt: When we last left Chou-chou, the undisputed god of the universe, she had completed her task of taking over the Seven Worlds and turning everything from enemies to random pieces of flotsam into her peons. Now things are getting a bit boring for the moody tike and it's time to go exploring again. We rejoin her as she sets her sights on the Twelve Worlds, once again bent on domination.
Conclusion: It's a shame the same can't be said for the rest of Mugen Souls . With ridiculously long loading times, poor graphical design, and repetitive gameplay it's hard to recommend to anyone but the biggest RPG devotees. There's not much here that you won't find in a more polished form elsewhere, which is disappointing given the potential throughout. Mugen Souls could have been so much more, but isn't the JRPG the PS3 needs right now.
Excerpt: Games in which sex is a focus of the appeal always seem to fall short in my experience. There are a few exceptions ( Ar Tonelico 2 comes to mind), but more often than not if you hear a lot about the sexiness of a Japanese game before it launches then the rest of it isn't going to hold up to the usual standard. Sadly, Mugen Souls falls squarely in that group.
Excerpt: The Good : Character designs are great. The Bad : Loading and slowdown issues. The Ugly : Battle systems are either too simplistic or convoluted. Mugen Souls peaks with its intro, which sees the world-conquering Chou Chou and her ally Altis bathing together. There’s a slew of amusing dialogue, some fun is poked at RPG and anime conventions, and then…battles begin and problems start to appear.
Summary: Mugen Souls has a lot to offer but not a lot of incentives to sink your time into its unorganized web of systems. Enemies are bland and weak, the humorous dialog is washed out under torrents of nonsense, and the packed combat system is poorly fleshed out and overworked by dull encounters. This is one of those rare cases when a game has all of the elements it needs but not the framework to bring everything together in any meaningful way.
Conclusion: Concept: Follow a diva with multiple personalities bent on world domination
Graphics: The art style mimics the Disgaea series, but the overall graphics don’t impress with awful framerate and terrible environments
Sound: Voice actors fit their roles. Music appropriately matches areas, but is repetitive
Playability: Numerous gameplay systems are sure to overwhelm players.