Reviews and Problems with Motorstorm: Pacific Rift
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MotorStorm: Pacific Rift (PS3) - Review
19 April 2009
Excerpt: I purchased MotorStorm: Pacific Rift with some degree of trepidation. Despite enjoying the original MotorStorm a lot, the demo that was initially released on the PSN for Pacific Rift back in October 2008 was extremely disappointing. It was a major step backwards in almost every respect; from the track design to the graphics to the handling of the vehicles, almost everything was worse in comparison to the original MotorStorm.
Summary: So here we are once again, the verdict. I love it; love it, love it, love it. I’ve been craving a good crazy-ass, fast-paced racing game for a long time now and finally have found my calling. " Motorstorm: Pacific Rift " basically features everything that the original Motorstorm had in it, but then injected a rocket up where the sun doesn’t shine to make it even more frantic and well… fun.
Excerpt: First Impressions My reaction is The first MotorStorm for the PS3 was received with some mixed reactions. Some felt the game was a bit rushed for the launch of the PS3, others were just glad to have a game to play on their new system. The game was than bundled with the PS3 at a very reasonable price, and the rest is history.
Summary: MotorStorm: Pacific Rift is moving from the rugged desert to a lush Pacific island with all of the vehicles familiar of the first game (ATVs, rally cars, buggies, motorbikes, race trucks, etc.), while adding a new monster truck class.
Conclusion: MotorStorm: Pacific Rift improves upon the original in virtually every way, shape, and form. It’s everything a sequel should be. From the impressive vehicle selection, to the amazingly intricate and clever tracks, to the extremely competitive offline and online gameplay. Pacific Rift manages to overcome some of its minor flaws with just sheer fun and excitement. If anyone out there has forgotten what real arcade racing is all about, do yourself a favor and buy this game.