Reviews and Problems with Motorstorm: Pacific Rift
Showing 1-10 of 119
Motorstorm: Pacific Rift: Reviewed (PS3)
7 September 2013
Excerpt: During the games release splurge that occurred during November last year the sequel to one of the PS3′s biggest launch titles was released. Motorstorm Pacific Rifts arrival on the market was overshadowed by ps3 exclusives, multi-format FPS’s and sport sims. Now with Motorstorm: PR available at a budget price across the net I am revisiting the title to see if it less than under-whelming sales were justified.
Conclusion: Concept: MotorStorm returns with an island location and a host of new tracks, but this game needs more than just a change of scenery
Graphics: Slight pop-up is the price you pay for densely packed, larger tracks. The sense of speed is okay
Sound: Bowie's ''Queen Bitch'' is an awesome song, but not one I'd peg for a racing game.
MotorStorm: Pacific Rift – Speed and Adrenaline Expansions
22 July 2009
Excerpt: To put it mildly, MotorStorm: Pacific Rift has been one of the most genuinely exhilarating console racing experiences I have ever had, so the prospect of receiving a further dose of action in the form of DLC was one of salivating proportions.
Conclusion: MotorStorm Pacific Rift is is a diverse and exhilierating experience, that improves on its predecessor and really makes a name for itself against other more conventional racing titles. Fans of the genre should justifiably salivaate over this dirty symphony of vehiclar carnage.
Conclusion: Pacific Rift entertains in some unexpected ways. Playing boldly off its Pacific island setting, the game draws upon the environment to visually impact the racing, using blinding sunbursts and volcanic ash intrusions and pockets of jungle growth to toy with your line of sight. Some of the generous 16 tracks look better than others, but when Pacific Rift is at its best, the mood and adrenaline and design sensibilities are hugely appealing.
Excerpt: MotorStorm dazzled on its release, but the rush to get the game out for the European PlayStation 3 launch resulted in a rather bare bones experience. In the months that followed developer Evolution Studios added more content and features, but we wanted a full-on sequel that took the best parts of the original, expanded on them and added all the things we'd have had in the first game had time not been an issue. MotorStorm: Pacific Rift is pretty much that.
Summary: In life, you have to take the bitter with the sweet. Never was this old saying as true as it is in the case of MotorStorm 2. It had me breaking a sweat as I caromed down tiered mountain passes, keeping my barely in control dune buggy way past the red. Other times, the only thing red was my face as I screamed obscenities at the screen, cursing the big rig that just ran me off the road, a randomly placed rock, or the constant and overlong crash animations.
Excerpt: I purchased MotorStorm: Pacific Rift with some degree of trepidation. Despite enjoying the original MotorStorm a lot, the demo that was initially released on the PSN for Pacific Rift back in October 2008 was extremely disappointing. It was a major step backwards in almost every respect; from the track design to the graphics to the handling of the vehicles, almost everything was worse in comparison to the original MotorStorm.
Summary: Parents need to know that this is an off-road racer where aggression is the key to victory. Players will often bump into vehicles to force them into crashes. When riding bikes or ATVs, you can even push fellow bikers off their rides. Parents of new teen drivers might want to consider a recent study which suggests that playing some racing games can increase one's willingness to take risks while driving in real life.
Conclusion: As it is, Brink is pretty and polished and contains solid, intense gunplay. But there’s not much beyond that. It’s full of half-hearted and incomplete attempts at innovation and variety and ends up being thoroughly one-dimensional.