Reviews and Problems with Midnight Club:Los Angeles
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WR: Midnight Club Los Angeles (PS3/Xbox 360)
14 August 2012
Excerpt: I’ve always been a big fan of the Midnight Club series, especially Midnight Club 3: DUB Edition on the Xbox and PS2, so when Midnight Club Los Angeles (MCLA), the franchise’s first title on a next generation console, was announced I couldn’t wait to get my hands on it. The final product is a fine looking game with attitude and tons of customization, but sadly lacks in its most important department: race mechanics.
Pros: LA is a large race environment with excellent draw distances, Incredible sense of speed, good frame rate, Great selection of tunes, Nice engine effects, Good variation of races with nice interface, Fun online modes, Plenty to do and see, Fun and unique online features
Cons: Clean, sterile look is a visual step back from MC 3’s motion blurred flair, Corny voiceovers, Collisions are too frequent and unforgiving due to game’s high speeds, Computer AI is often extremely hard to defeat and always a step ahead of your vehicle upgrades and modifications, Frustrating gaming experience makes progress unrewarding and very tiresome (try winning back all the cars you lost in one of the game’s pink slip races, for instance)
Conclusion: Concept: Bring Midnight Club to next-gen systems, and add an enormous virtual Los Angeles
Graphics: Demonstrates the power and versatility of Rockstar's Rage engine. It's nearly as detailed as GTA, but moves at jaw-dropping speeds
Sound: Skim on familiar hits, but it's a nice selection of underground dance, hip-hop, and rock tracks
Playability: Rockstar delivers an arcade-style racer that gives racers control in the midst of chaos
Entertainment: It's not a huge step...
Excerpt: Racing games come in a few different flavors these days. There are arcade racers, kart racers, and simulation racers. Sometimes, a game comes along that tries to combine all of those standards into one nitrous-filled joyride. Midnight Club: Los Angeles is one such game. Midnight Club: Los Angeles is a very nice sight to behold. The entire city of Los Angeles was re-created with an extraordinary attention to detail.
Summary: In Midnight Club: Los Angeles, developer Rockstar San Diego transforms the bumper-to-bumper crawl of Los Angeles' street life into a roaring blur of rubber and metal, making this unlikely venue for one of video games' most enjoyable circuits. In this iteration, the blindingly fast cars take the backseat to the dynamic track designs. From the shifting traffic patterns to the winding flow of the road, Rockstar created some exciting courses.
Excerpt: If there's something Rockstar does better than everyone else, it's creating believable virtual cities. GTA 4 felt more alive than any open-word game to date, so it's no surprise to find Rockstar San Diego's Midnight Club L.A. excelling in this area too. Burnout Paradise may have nailed the aggressive arcade racing genre, but Rockstar's street racer is an altogether more immersive experience. It might not be an exact replica of L.A.
Conclusion: No one in the industry packages games with more panache than Rockstar. But in spite of the L.A. verisimilitude and the sound racing action, the clichéd characters, pseudo-urban dialogue (we're officially calling for a moratorium on the term "buster"), and the use of a T-Mobile Sidekick all work to make the game feel like it's stuck in 2005. The racing is exciting; the packaging isn't. This isn't quite the Burnout Paradise -killer we were hoping for.
Pros: The Reputation Points system. Losing a race still earns you a handful of points. Even when you lose, you still feel like you've accomplished something.
Cons: The opponent A.I. displays borderline inhuman driving skills. Even the game's earliest races will try players' patience. And the police in the game pursue with frightening diligence. Good luck losing them.
Conclusion: Deadly Creatures certainly is an intriguing game. The concept of playing as a scorpion and tarantula is unique and, for the most part, plays well. While there are some things that keep you from being totally immersed in the game (such as invisible walls), the fact that the game only lasts six hours at most with no real reason to go back and play it over again definitely makes it hard to recommend. Still, the originality and execution does deserve some praise.
Excerpt: If you've ever had the displeasure of driving in Los Angeles, you know there is nothing remotely fun about it. The folks over at Rockstar San Diego beg to differ, however -- at least as far as a videogame premise goes.