Reviews and Problems with Metal Gear Rising: Revengeance
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Metal Gear Rising: Revengeance
2 September 2013
Summary: Four years following the events of Metal Gear Solid 4: Guns of the Patriots , the world is still recovering from the fall of the War Economy, a program created to ensure a constant level of conflict on the globe for the purposes of profit and control. In the aftermath, the cyborg soldiers of the private military companies which functioned as the lifeblood for this system were cast into the wind, searching for a purpose now that the wars they were built to fight no longer...
Take a Slice out of the MGS Franchise With Metal Gear Rising: Revengeance
New Gamer Nation
7 March 2013
Conclusion: Revengeance is one of those rare games that manages to completely change the way you feel about something you love. If fans were told that the next Metal Gear game was an action-based hack-and-slash, they would have surely scoffed at the mere notion. However, once you get your hands on the game, you’ll see it changes everything.
Excerpt: If you watched any of Raiden's fight scenes in Metal Gear Solid 4, you probably wanted to play that game. Sure, sneaking around as Snake is always fun, but watching Raiden slice and dice Gekkos was a whole different level of impressive. Well, Metal Gear Rising: Revengeance is that game. Rising started life as Metal Gear Solid Rising, a melon slicing simulator by Kojima Productions, which never managed to actually become a proper game.
Excerpt: The development of what was once called Metal Gear Solid: Rising has been a tumultuous one. First announced at E3 2009, Rising was shown in a simple teaser trailer with a tagline of 'Lightning Bolt Action,' and stating that 'Raiden is back.' We didn't see much of it for a year and the game was originally cancelled back in 2010. But the following year, Hideo Kojima requested the services of Platinum Games to work on the title again.
Conclusion: Revengeance only falters in its overall length. There's plenty of replay value, of course, but this is one of the rare times when gameplay can't quite overcome the lack of a meaty core experience. Still, this is a game not to be missed, folks.
Metal Gear Rising: Revengeance Review - 'Swordplay has never been this much fun'
19 February 2013
Summary: Once again Platinum Games conjures up an action-packed masterpiece. Swordplay has never been this much fun.
Pros: Captivating cut-scenes and cinematic sequences, Blade Mode adds an innovative new mechanic to the hack 'n slash combat, The frenetic pace and challenging enemy encounters can be exhilarating at times
Cons: Generic level design, Shifting camera angles can leave you disorientated during combat
Excerpt: Snake’s tale came to a close in Guns of the Patriots, but apparently, there’s no shortage of aspiring power-hungry tyrants in the Metal Gear world. Enter Raiden, the cyborg ninja that everybody loved to hate back when he starred in Sons of Liberty. Taking the criticism to heart, Konami’s managed to rehabilitate his image over the years. Metal Gear Rising: Revengeance marks the return of Raiden and with it a refreshing new style courtesy of developer Platinum Games.
Conclusion: In less capable hands Metal Gear Rising: Revengeance might have been a one note-tune absent of compulsory depth. Under the direction of PlatinumGames it feels closer to a sirenic orchestra. The cutting mechanic is smartly embraced as Revengeance's signature rather than its limitation, a crescendo earned by appreciating the profundity of its stylish combat.
Summary: As if it weren't clear by the title, Metal Gear Rising: Revengeance indulges the ridiculous. This entry into the now-hallowed franchise is one of the very best.
Pros: Rewarding and addictive swordplay. Stays true to the feel of the Metal Gear universe while moving the gameplay in an exciting new direction. Heaps of unlockables and challenges to keep players coming back. Cardboard boxes.
Cons: Some textures and environmental objects look bland. In-game tutorials miss out some important gameplay details.