Reviews and Problems with Metal Gear Rising: Revengeance
Showing 1-10 of 130
Metal Gear Rising: Revengeance: Jetstream
2 September 2013
Summary: One giant recycled asset Although a rather short game on the surface, Metal Gear Rising: Revengeance was the gift that kept on giving. New costumes, very challenging VR Missions, truckloads of collectibles, and extreme difficulties with arranged enemies awaited fans who spent the effort to get the...
Summary: What's that, you say? A robot wolf? Metal Gear Rising: Revengeance 's Jetstream DLC was a bit of a disappointment. It consisted of mostly re-used environments, similar play mechanics, and didn't really have any bearing on the core plot nor did it enhance the characters in any way.
Summary: Not Solid, but razor sharp Four years following the events of Metal Gear Solid 4: Guns of the Patriots , the world is still recovering from the fall of the War Economy, a program created to ensure a constant level of conflict on the globe for the purposes of profit and control.
Review: Metal Gear Rising: Revengeance - Jetstream DLC is disappointingly shallow
30 March 2013
Excerpt: Samuel Rodrigues, also known as Jetstream Sam, was one of the coolest characters in Metal Gear Rising: Revengeance . His smug attitude and impressive sword skills made him worth caring about despite his allegiance to the wrong side.
Review: Metal Gear Rising: Revengeance - Blade Wolf DLC is fun but ends way too soon
30 March 2013
Excerpt: The second round of story-based DLC for Metal Gear Rising: Revengeance has launched, this time in the form of Blade Wolf , an add-on that focuses on Raiden's robotic dog buddy. This latest batch of content actually feels distinguishable from the main game, and it's easier to recommend over the...
Take a Slice out of the MGS Franchise With Metal Gear Rising: Revengeance
New Gamer Nation
7 March 2013
Conclusion: Revengeance is one of those rare games that manages to completely change the way you feel about something you love. If fans were told that the next Metal Gear game was an action-based hack-and-slash, they would have surely scoffed at the mere notion.
Excerpt: Hideo Kojima has declared that he is comfortable with third-party developers creating spin-offs and side story titles centered in his Metal Gear universe, but would have to maintain complete control over the core titles.