Reviews and Problems with Mercenaries 2: World In Flames
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21 May 2009
Conclusion: It's hard to look at a game like Patapon 2 and not smile. The game just exudes charm and joy on almost every level. The gameplay is deep and rewarding, the graphics and designs are great, and the sound wraps it all in a nice little package. Add in the fact that anyone with an internet connection can get it, and unless you live on a rock or don't own a PSP, there is no reason for you not to own this game.
Excerpt: Mercenaries 2: World in Flames is the videogame equivalent of a Michael Bay movie. There are numerous technical issues and the story leaves a lot to be desired, but after a few massive explosions, everything seems right in the world. The best way to grasp the game's scope is by jacking a helicopter and taking an aerial tour of the country. Once you're in the air, you'll begin to notice that Mercenaries 2 manages to look great and okay at the same exact time.
Excerpt: Despite suffering from numerous delays that pushed it from a late 2007 to Q3 2008 release window, Mercenaries 2 has been high on the most wanted list for a lot of gamers. The original Mercenaries on PS2 and Xbox proved to be a highly entertaining sandbox action game that differed from GTA thanks to developer Pandemic's focus on destruction.
Summary: Mercenaries are like parasites. Dirty work was, is and always will be their calling. Show a mercenary a peaceful world without war and nuclear weapons and he’ll probably burst into tears. Show him a war-torn globe with factions competing for oil and body counts and he’d probably hug you if he weren’t so busy making money by producing explosions and corpses.
Excerpt: There are so many ways I could compare Mercenaries 2 to Grand Theft Auto IV it's not even funny. The controls, the ability to steal and drive essentially every vehicle in the game, the massive, open world feeling of the game; there is just so much here that resembles the Rockstar's premier franchise one could almost call Mercs 2 a rip-off. And a bad one at that; the game doesn't feature nearly as much to do as of the GTA games since the PS2 era.
Pros: A lush, open world to play in. You can destroy everything. It features a nice faction system.
Cons: Lackluster graphics and sound. Subpar co-op mode. Idiotic AI.
Excerpt: Switching hands from LucasArts to Electronic Arts, Pandemic's epically destructive Mercenaries brand has finally arrived onto the next-generation consoles with a sequel that stars the original cast of three. Initially planned for a release in Fall 07, the game ultimately underwent 10 months worth of delays, but it's better off for it. When we first played Mercenaries 2 at E3 07, the game was noticeably early and running poorly.
Conclusion: THE VERDICT: A big brash bully of an open world shooter which rarely shines. Diverting for a couple of hours perhaps, but for the same price you could bag yourself a trio of superior efforts like critical darling Crackdown. Better luck next time, Pandemic.
Summary: Pandemic has constructed a whole new "playground of destruction" from the ground up, fully stocked with the hottest vehicles and weapons. Set in a new exotic hotspot, you can be your own boss in a wide-open world with only one rule: everybody pays.