Reviews and Problems with Medieval Moves: Deadmund's Quest
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Medieval Moves: Deadmund's Quest
2 September 2013
Summary: Let's get this out of the way immediately. Despite being a Sony-published PS3 exclusive, despite starring a skeleton with a sword, and despite the game's name, Medieval Moves: Deadmund's Quest has absolutely zero relation to the PlayStation classic MediEvil . Hopefully, that has set your expectations low, because expecting too much from Deadmund's Quest is fairly easy, especially given how promising it looks.
Excerpt: When making a game for kids, the prevailing wisdom is to keep it simple, stupid. But sometimes developers make their kiddie games so simple that they end up being stupid. Such is the case with Medieval Moves: Deadmund’s Quest, an arcadey, goofy, and cartoony third-person hack & slash fantasy game from the people who made Sports Champions.
Pros: Feels like a sword being swung, The co-op survival mode, Milk: It does a body good
Cons: Its lack of depth, Its redundant combat, That it’ll even bore Junior
Excerpt: Medieval Moves: Deadmund’s Quest is the latest game from Zindagi Games, the studio who brought us Sports Champions, a launch title for the PlayStation Move. Deadmund’s Quest is a fun game that utilises the capabilities of the Move controller excellently, and will also make you work up a good sweat in the process!
Sony's New Move Adventure Is An Epic Test Of Your Patience
18 November 2011
Conclusion: Concept: Create an adventure for PlayStation Move based on functionality from early tech demos
Graphics: The crisp, cartoony visuals work well, but the motion comic cutscenes are pathetic
Sound: The quality music and voice acting are among the most polished features
Playability: The motion controls outperform other Move titles, but that doesn't make the game fun
Entertainment: The most entertaining part of the game was when I accidentally hit Ben Reeves in the crotch...
Excerpt: Launched alongside PlayStation Move to showcase the tech, Sports Champions remains at the very least a must-have for owners of Sony’s motion controllers, but also make a pretty strong case for buying them in the first place. So it’s with some excitement that we sat down, or rather stood up, to review Medieval Moves . The premise of the game is to take the key elements of Sports Champions and put them into a story-based experience.
Medieval Moves Review | You've Got To Move It, Move It
9 December 2013
Conclusion: The Short Version: A basic narrative and some cutesy presentation can't disguise the fact that Medieval Moves is little more than a Move tech demo. The developers have mastered the Move, that much is evident, but fourteen months on there should be more to say than that and, although fun initially, the level of repetition and paucity of gameplay features results in a game that won't hold anyone's interest for long, even those of a younger age.
Pros: Shurikens are an excellent touch, Solid Move mechanics, Good in small doses
Cons: Not enough here to sustain long term interest, Hugely repetitive, Needs two Move wands ideally
Excerpt: Format: PS3 (PlayStation Move required) Unleashed: November 18th (EU), Out Now (US) Publisher: Sony Computer Entertainment Developer: San Diego Studio/Zindagi Games Players: 1 (Story), 2 (Online/offline multiplayer modes) Site: Not found Remember the part of the PlayStation Move tech demo that actually looked kind of interesting? Where the skeletons were...
Excerpt: Remember the part of the PlayStation Move tech demo that actually looked kind of interesting? Where the skeletons were fought off with a sword, shield, bow and arrow? Looks like somebody at Sony was rather impressed too; it seems that the idea was made a touch more family friendly, and eventually grew into Medieval Moves.