Summary: Nearly a decade has passed since Max Payne last brought his brand of violent street justice to a dark and unjust world, and videogames have changed dramatically in this time. And Max has changed with it, under the new direction of Rockstar Vancouver who are contributing the first game in the series not created by originating studio Remedy.
Excerpt: With almost a decade since his last spotting in Max Payne 2, I was beginning to think that the hardboiled ex-cop everyone knows and loves was dead. But he's back now, a little older, but not much wiser. Rest assured, he's still the Charlie Sheen of video game heroes, boozing and popping pills, and brilliantly flailing through life in a drug-induced haze. Add in lots of guns, and you pretty much have Max's world down pat.
Conclusion: Max Payne is the good person. He may be broken and bitter and praying for a way out of his miserable life, but he still does what needs to be done to save the innocent and protect the helpless. The loss of his family devastated him beyond belief but when there is a job to be done; as unpleasant and suicidal as it may be, he will get the job done. If you have never played Max Payne or, let alone this game, the experience alone is one for the generation.
Excerpt: For those that just cannot get enough of Max Payne 3 which will more likely receive the Game of the Year Award from not just Impulse Gamer but several gaming publications, Rockstar have released their latest DLC for this game. This DLC is the Local Justice add-on that includes three new multiplayer maps, a new power-up and even a new weapon which is quite affordably priced.
Conclusion: It’s over. I win. I’ve revealed every area of the map, crawled into every cave, and accepted every menial task – at least every one I could find. ArcaniA was interesting and a little exciting during the final hour or two, once the main quests became more story-driven and ancillary concerns disappeared. Still, I don’t think sixteen hours of drudgery is worth two good hours. Maybe drudgery is too harsh. What Spellbound did, it did with polish.
Excerpt: There’s a fantastic moment halfway through Max Payne 3. The titular hero has reached his boiling point, shaved his head, and gone underground into Sao Paolo’s gritty favelas. Things are looking down. A local gang has robbed him of guns, watch, and even his sunglasses. He’s been kicked into a ditch full of trash and sewage.
Pros: Gunplay that's updated and well-executed, Outstanding presentation and setpieces, Fun multiplayer designed to keep you engaged
Cons: Checkpoint system warps pacing in later stages, Sometimes, mechanics work against you, Plot may feel predictable to some
Summary: If you have read my previous reviews, you are aware of my disdain for heavily narrative driven PC games and direct console ports. On first glance, I was ready to dismiss Max Payne 3 as just another pedestrian conversion but even from the first few minutes of gameplay, I knew I was going to be proven wrong.
Excerpt: In the past few days I've killed a lot of people. I killed them in the favelas of Sao Paulo. I killed them in a flashback New York graveyard. I killed them on a posh boat. I shot some in the head. I shot some in the legs. I even nipped a few in the arm again and again with a rifle - until they snuffed it from sheer arm abuse. Oh, and these two other guys? I dropped a bus on them, and then blew it up.