Summary: Citadel is in my humble opinion by far the best piece of post launch single-player DLC for Mass Effect 3. It does a great job of wrapping up the trilogy. After playing it, I now feel like I’m ready to close the series out where I didn’t feel I had that closure with all of my teammates before. If you are only getting one piece of the post-launch DLC for this series, Citadel definitely should be that DLC. It gets a fantastic 10 out of 10.
Pros: Get to use everyone in your squad, Tons of little nods/easter-eggs that fans of the series will love, Adds a couple of terrific new weapons
Excerpt: Coming exactly a year after the release of the main game, Citadel is the final piece of single-player DLC for Mass Effect 3, meaning it’s likely the last chance to spend some time with Commander Shepard and his crew. Is it a warm send-off, or should they have taken an earlier retirement? It all begins with a message from Admiral Hackett commanding you to take shore leave at The Citadel so some maintenance can be done on the Normandy.
Excerpt: The additions to the lore are fantastic, and there are callbacks to events from both prior games. Odds are very good that you knew before reading a review whether Leviathan was going to be a purchase for you, but in case you were on the fence, this is one of the better DLC packs across the entire trilogy, especially for those who are interested in the history of the Mass Effect universe and how it all ties into the galaxy’s fight against the reapers.
Pros: Well-realized and atmospheric locations, new guns and mods, interesting characters, a great plot full of answers to questions raised through the series, fun detective bits
Cons: One of the achievements is poorly-worded; it’s not broken, you just didn’t do exactly what Bioware wanted you to.
Excerpt: Like countless others, we invested well over a hundred hours into the science fiction space opera that is Mass Effect. We rose to the rank of Spectre, the intergalactic supercops working for the U.N.-like Galactic Citadel; we learned about the Reapers, an ancient robotic threat with intent to destroy all organic life; and we put together a group of soldiers to delay the Reaper attack, leading a squad on a suicide mission into the unknown.
Pros: A very personalized narrative, Stellar action segments, Extremely fulfilling conclusion
Cons: Occasional graphical hiccups, Relatively impersonalized ending (compared to ME2), Saying goodbye to Mass Effect
Excerpt: Since the beginning of the Mass Effect franchise, we've seen the series' title hold true to the decisions that gamers have made throughout, while witnessing the effects of those unique decisions. The choices you make with your Shepard character can be carried over from game to game to produce results ranging from slightly to somewhat catastrophic, affecting the entire galaxy.
Excerpt: The Reapers are coming. Well, actually they've arrived and Earth is breakfast. If there's one thing we've learned over the course of the Mass Effect series, it's that BioWare isn't afraid to kill off major characters, so this time it's going to get serious. Ever since I lost Wrex in the first game, I've agonised over major decisions. I lost some good people at the end of ME2 and made some tough decisions.