Summary: Marvel: Ultimate Alliance improves upon some of the formula that made X-Men Legends successful and leaves other aspects alone. The graphical upgrade and character enhancements are what really sets this title apart from the previous games. Unfortunately the all too familiar formula for action-rpgs pulls this title down a notch.
Excerpt: Marvel Ultimate Alliance is one of those games that has come out for pretty much every system, and because of that, it is really hard not to compare it with other versions of itself. Previously, I reviewed the PC version of this game and I got to watch Geck0 go through a good amount of the Xbox 360 version, so how does the graphical powerhouse that is the PS3 stand up?
Excerpt: I think most people have a favourite super hero, or at least a favourite set of super heroes. For lots of people my age it's X-Men, simply because of the great cartoon series that was on TV every morning before school. The great thing about Marvel: Ultimate Alliance is that it'll please the majority of super hero fans - that is unless you happen to favour anyone from DC Comics or one of the few characters from the Marvel stable that isn't included.
Excerpt: The Marvel universe is made up of thousands of characters. So it must have been difficult for Raven Software to limit the playable characters of Marvel: Ultimate Alliance to about 30. And it must have been even harder to make it so that you don’t feel like you are missing out on much while playing. After all, the precursors to Marvel: UA are X-Men Legends 1 and 2 and we only get a small handful of X-Men to play as here.
Excerpt: I’m sure that 4 out of 5 kids would love to be super heroes. Who could say no to incredible powers like invisibility or the strength of ten men? When weighed against them the fighting crime part sounds like a minor annoyance at most. Things go awry awfully fast when the villains start working together though, especially when they all have super powers just like you.