Summary: From a visual standpoint, Major League
Baseball 2K7's presentation is superb. Each player on the field is
animated brilliantly with realistic movements that makes them look
amazingly life-like. You can see their facial expressions and body
language in each move and their reactions are quite effective throughout.
The graphics engine is quite smooth as well and there's an almost seamless
transition between in-game and cinematic replay sequences.
Excerpt: It's no secret that last year's MLB 2K6 was riddled with a bunch of problems that prevented the game from being anything other than ordinary. Because of a time constraint to launch on a new console, Kush was unable to release a product that was worthy of the gamer's attention. But now with more time to spare, experience at hand, and a list of improvements desired, did Kush Games manage to put out a sim that is worth your cash? Eh, it's hit-and-miss.
Conclusion: When it's your turn to bat you can use the classic timing-based method or pull down and release (or push up for extra power) the right analog stick. The PS3 version also lets you uses the Sixaxis tilt controls to push the controller forward to swing. This works OK, but you don't feel as though you're really swinging and it doesn't add much to the game.
Pros: Outstanding presentation, Most of the player models are fantastic, Jon Miller and Joe Morgan do a great job calling the action, New franchise interface works well, Gameplay shows a lot of improvement.
Cons: Some frustrating quirks and glitches during gameplay and in franchise mode, Frame rate isn't great on the 360, and it's flat-out bad on the PS3, Lag makes online play a bore, Tough to determine pitch speed and location while still having enough time to swing, Enough with putting Yankees on the cover already.