Reviews and Problems with Major League Baseball 2K12
Showing 1-5 of 5
2 September 2013
Summary: George Carlin said baseball was known as America's national pastime because "it takes so damn long to play a game." He was right. Never is this more clear than in playing simulated baseball in a videogame. While it does often retain the fun and excitement of being at the ballpark, it can also unintentionally include the tedium as well. Guess what MLB 2K12 includes?
Excerpt: Power pitchers are sexy again. Three years into its revamped look -- the dramatic reduction of offense, thanks to the elimination of steroid-fueled muscle men lugging bats to home plate -- a dominating hurler is more important than ever in Major League Baseball. These days, teams will sacrifice anything to get the likes of a flamethrower like Neftali Feliz or Justin Verlander to stand on their mound.
Pros: Great pitching mechanics, Impactful stats galore, Best sports game commentary
Cons: Choppy framerate at times, Dated, ordinary visuals, Feels phoned in
Excerpt: In baseball, as in all team sports, there are players who possess a particular skill useful in very specific situations. These players don’t have the ability to fill a team’s everyday needs, being used only when the occasion calls for them. These “specialists” are known as role players. The same could be said of Visual Concepts’ MLB 2K series. MLB 2K12 does few things well. But those few things are done very well.
Pros: Great broadcaster commentary, Brilliant use of player statistics, Solid pitcher-batter play
Excerpt: Spring has sprung early this year with summer-like temperatures, budding trees, and of course the start of spring training. That also means that the annual baseball franchises are back to the mound pitching their products to consumers. It's Major League Baseball 2K12 vs. MLB 12: The Show. Does MLB 2K12 hit a grand slam or strike out against its main competitor?
Excerpt: Since it's been a while for me, I wasn't used to the pitching mechanics of the 2K series. I think they are pretty clever. It works like this: pick your pitch, choose your placement with the left analog stick, then make a prescribed, two-part motion with the right stick. The first motion controls the speed as the reticule fills up. The second controls the movement. For a fastball it's pretty basic, pull back then push straightforward.