Reviews and Problems with Majin and the Forsaken Kingdom
Showing 1-10 of 15
Average game, great ending.
11 January 2013
Summary: The game it's pretty average, i mean, no huge fight, bosses are kind of interesting, regular enemies, not so much, puzzles are fun and interesting, not really challenging, no clues given, which is great since you really have to think about ways to defeat enemies and keep moving forward. **Spoiler here, game have two endings, the regular and the true ending, but the true is, that for me, the true ending sucks...
Summary: could of done a lot of things better, i wish the game would take the player along the progess of the game better, you will find yourself walking around the map with no idea where the nest stop is.... but for the money it is not the worst game....
Summary: I would classify this as a very good game which is fun, colorful and somewhat of a chalange. The graphics are not "2010 PS3" quality and there are times that the camera angle seems faulty and the voice acting is anoying and could be better. When compared to the blockbusters, this game lacks in quality, but considering the lower price, I would consider the game a good buy and fun to play. Amazon's pricing and service was excellent.
Feels Like An Unreleased PS2 Cult Classic Remastered in HD, and it's Good!
B. Cooper, Amazon
6 February 2011
Summary: Although my game collection contains everything from racing and fighting to FPS, I've always been most entertained by Action-Adventure/Puzzle Solving Titles. God of War, Ico, Tomb Raider, Uncharted and other similar games offer a medley of platforming, combat and discovery to bridle monotony. Majin and the Forsaken Kingdom was a title I overlooked at the time of its release due to a multitude of lackluster review scores.
Summary: Let's get one thing straight, Majin is no Ico clone. The atmosphere, theme, setting, gameplay, and overall sense of the game is completely different from Ico. Don't let opinions sway your mind just because this is an action/platform/puzzle game with a semi/AI controlled partner. If you really wanted to compare Majin to a game it would be similar to Beyond Good & Evil. They both have action, platforming, and puzzle solving with AI partner segments.
Summary: This is the first PS3 game I've tried, I got it because it said, "Explore a beautiful world." on the box, so I thought I'd have a fair degree of freedom to go whereever I liked, and choice to choose what to do next. Instead the game is very linear, you can look around a little, but mostly you're forced down a fairly narrow path.
Summary: I've been playing this game a couple of hours, just beaten the first boss, and whilst the game is an interesting idea, and the co-operation between the two characters is mostly well executed, there are a few niggles that get in the way of really enjoying this game. Firstly the player character, Tepeu, seems unwilling to respond to commands at short notice - want to run to the edge of a gap to jump across?
Excerpt: The most obvious inspiration for Majin is the Legend of Zelda. Like Zelda's Link, you play an outsider who journeys round a kingdom that is loosely organisd around a central hub, you gain powers that allow you to progress to other areas and there is a strange fairy-tale quality to the proceedings.
Excerpt: ...un anno fa' mi è stato regalato un gioco per la piattaforma ps3, il gameplay in questione è Majin and the Forsaken Kingdom. Si tratta di un action adventure sviluppato da Game Republic e distribuito da Namco Bandai. Pro ...
Summary: Das Spiel ist gut aber nicht sehr gut und wird definitiv nicht in meine Liste der all-times favorites aufgenommen und ich will kurz erläutern warum. Anfangs fand ich es klasse, die Rätsel waren kurzweilig, die Geschichte fing gut an, und es erinnerte stark an Zelda. Der einsame Held mit seinem Begleiter, der Schatztruhen findet und die beim Lösen der Rätseln erklingende *ha du hast es gelöst" - Melodie' - ließen mich als einstigen großen Zelda fan innerlich jubeln.