Excerpt: Music is a big part of LUMINES: Supernova . Each level has its own trippy soundtrack that matches up with the visuals. In addition, the song's tempo determines the speed of the Time Line that passes over the block bin.
Excerpt: I’m gonna be honest and tell you, at great personal risk to my reputation, that I don’t like Tetris . I never have. Despite Tetris being the undeniable king of puzzle games, I find it to be simultaneously boring and anxiety producing, a set of emotions that I don’t like pairing up together.
Excerpt: Q Entertainment's Lumines is a hard game to dislike. Like that relatively unknown puzzler Tetris , there's an elegant simplicity to Lumines ' gameplay, supplemented by creator Tetsuya Mizuguchi's fabulous artistic sensibilities and a solid dance beats-heavy soundtrack. Oh, it's also portable.
Conclusion: If you don't have any other versions of Q Entertainment's little music puzzler, then by all mean, grab this one. If you have already taken the plunge, though, perhaps it's best to wait for it to drop in price a little.
Lumines Supernova is well priced and brimming with great content, but the lack of online multiplayer is unfortunate.
5 January 2009
Summary: Like the Xbox Live Arcade version of Lumines Live before it, the PlayStation Network release of Lumines Supernova proves that the franchise's vibrant graphical style and uncomplicated gameplay translate magnificently to high-definition.
Pros: Lots of new, beautiful skins, Sequencer, Mission, and Dig Down modes are a good change of pace, Simple gameplay with tons of underlying depth, Jam-packed with content for just $15, Brilliant presentation, style, and music
Cons: No online multiplayer or Versus CPU mode, Lots of recycled content
Conclusion: Everyone loves a good puzzler: when aliens finally decide to make contact, we'll probably communicate with them not through words, but in the universal language of Tetris. They'll play a few rounds, we'll accuse them of keeping that long straight piece in the "hold" position far too long, they'll be...