Excerpt: Vanquish has a lot in common with its sister game, Bayonetta . Both games are about speed, both games have a leaderboard and high score focus, and both games have a time slow-down mechanic. It makes sense that each would have so much in common, considering that they have the same developer and publisher, but Vanquish has plenty to offer outside of Bayonetta ‘s gigantic shadow (of hair).
Pros: It’s a shooter for everyone and every type of shooter fan.
Cons: While it’s understandable why, the game length is really short.
Summary: Built on a foundation of cliches, this game rapidly starts sinking under the weight of its played out, recycled and overused elements. Each game session finished with me quitting in disgust. Pretty, but dumb which just doesn’t fly with me.
Naruto Shippuden: Ultimate Ninja Storm 2 (PS3) - Review
25 October 2010
Excerpt: It’s been a while since Naruto Ultimate Ninja Storm released on the Playstation 3. Since then, the anime that inspires the games has moved into a whole new series with Naruto Shippuden. Naruto and his friends have gotten a bit older and wiser, and apparently so have the developers of the Ultimate Ninja Storm series.
Excerpt: From the developer of Bayonetta, Platinum Games and Sega bring you Vanquish, a stylized, third person shooter heavy in Japanese design and rife with difficulty. The narrative kicks off the with destruction of San Fransisco due to an energy station in space that has been weaponized by Russian forces.
Conclusion: For as many games as this staff plays, it's actually pretty rare for two or more of us to play through the same game in the same time frame. Eric did a superb job with his review, but being that I just completed Vanquish earlier today, and have a bit of time today, I thought I would share a very short review of my thoughts on the game. So you take the role of Sam Gideon, former football star (nevermind that) turned DARPA project.
Summary: This gleeful third-person shooter is outrageously fun.
Pros: Sliding around and shifting into slow motion is a blast, A constant barrage of explosions, bullets, and robots, Fantastic boss fights heat up the action, Smooth controls ensure an always-fair challenge, Frequent set-piece environments add flair and variety
Cons: Corny dialogue and voice acting, Ends too soon
Excerpt: I recently reviewed Tecmo Koei's terrible Quantum Theory . It was an example of a Japanese development studio trying to copy Gears of War, with awful results: devoid of originality, style and any Japanese influence. This cannot be said about Vanquish. Platinum Games' third-person cover shooter is exactly what I expect a studio from the Far East to do with the genre. It's action-packed, crazy, cheesy and high-score obsessed.
Conclusion: Shinji Mikami has had a pretty successful career getting his hands dirty with interesting ideas. And if even if they don’t always work (read: P.N. 03), Vanquish has the potential to be a promising new IP with a lot of room to grow. If the game is a success, I’d love to see a sequel with a full-on upgrade system for Sam’s suit (rather than just the strangely understated weapons-based one seen here), as well as different applications for it.