Excerpt: It's dark, cold and damp. Every footstep rings hollow on the metallic floor, each breath condensing a cloud that hangs in the air that can be barely seen by the inhabitants. The room is dimly lit and gloomy, many areas of the environment obscured by feeble amounts of fluorescent lighting. This is much what I imagine the working conditions to be like for the developer who made Lost Planet 3, a series that seems to be fundamentally different in each iteration.
Conclusion: It's a shame that the ominous atmosphere and touching story aren't backed up with quality gameplay. Lost Planet 3 takes the series in a whole new direction but unfortunately it doesn't head down a unique path.
Excerpt: Lost Planet 3 is, at the end of the day, an unremarkable if competently made third-person shooter. It doesn’t really innovate on the formula and unless you’re new to the hobby, you should be able to draw a straight line between it and its obvious influences. It’s not bad–and we’re talking about Spark Unlimited here, the development studio that gave the world Legendary , so LP3 being bad was a concern–but it’s not out to challenge anyone.
Summary: Farming out the development of a respected IP can work wonderfully. Just take a look at Dead Rising 2 , a solid attempt to follow-up an insanely popular zombie-fest with mostly positive results. Blue Castle Games did such a good job that it was actually acquired by their employer as Capcom Vancouver. On the flipside, Lost Planet 3 is a perfect example of how farming out existing IPs to western developers can go terribly wrong.
Excerpt: Help wanted: Hardscrabble space engineer wanted for contract work on ice planet EDN (Eden) III. Must be able to operate a utility rig, fix just about anything with the press of a button, and fight off an unending torrent of enraged aliens. Side jobs are available and payments will be converted into T-energy. Qualified applicants should send a resume and photo of their impressive beard to the evil NVEC (nev-eck) corporation.
Conclusion: "...[the] main antagonist feels underdeveloped, and the cliffhanger ending leaves you feeling unsatisfied." "At first there seems to be lots to do, but eventually it all boils down to performing tiresome, stale actions again and again." "...the [multiplayer's] limited game modes are not likely to keep you playing, if only for the lack of variety.
Pros: Tight shooting mechanics, Alternating between driving the mech and exploring on foot
Cons: Walking through the same icy tunnel yet again, Fighting a boss that you've already faced before, The limited multiplayer offering
Excerpt: A mech without guns is like a fry-up without the bacon. You think it'll be alright, but when it comes down to business it feels wrong. Your mech in Lost Planet 3 has no guns. IT HAS NO GUNS! It's also slow, fights like a Real Steel robot controlled with Kinect, can't fly, and breaks down more often than Britney Spears.
Summary: Well, it’s easily superior to Lost Planet 2 . They made the right call focusing on single player. All they needed to do was tweak a few things, and this would have been an excellent game, instead of the sometimes frustratingly average one it is.