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7.9 out of 10

Lords of Shadow

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Reviews and Problems with Lords of Shadow

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Overall 7
Gameplay 9
Looks 9

Castlevania: Lords of Shadow - Reverie (PS3) - Review

6 May 2011
  • Excerpt: Castlevania: Lords of Shadow 's first DLC, Reverie , starts off with a change in tone. Highly stylized moving painting cutscenes are a departure from the in-engine story sequences from the main game, looking quite a lot more like the game's concept art coming to life and speaking to you.
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Castlevania: Lords of Shadow: Reverie Review

That Gaming Site
29 March 2011
  • Excerpt: The first DLC level pack for the gothic-action reboot adds some exciting new gameplay but is not as satisfying as it could be.
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Overall 8

Test Castlevania Lords of Shadow

Generation NT
20 November 2010
  • Conclusion: Castlevania Lords of Shadow se révèle être une très bonne surprise. Si elle n'a plus grand chose à voir avec les jeux de la première heure, la franchise se renouvelle avec beaucoup de succès. Oubliés les précédents volets très médiocres, ce nouveau chemin emprunté suit les traces des ténors du genre et il n'a pas à rougir face à beaucoup d'entre eux. MercurySteam nous propose un titre qui se dessine bien au-delà de nos espérances.
  • Pros: La richesse et la diversité du gameplay, Un bestiaire intéressant, Un réel niveau de difficulté, Des décors somptueux, La prise en main simple, La durée de vie
  • Cons: Des murs trop présents, Une exploration à revoir
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Castlevania: Lords of Shadow Demo Impressions (PS3)

16 November 2010
  • Excerpt: Note: What follows are my impressions of the game based on my experience with the publicly available game demo. I make no promises that my impressions from the demo would be consistent with my thoughts on the full version of the game. That being said, I hope that this first impression will give you some kind of idea of what to expect in the full game.
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Overall 8

Castlevania: Lords of Shadow Review

PlayStation Universe
15 November 2010
  • Summary: Castlevania is reborn into a 3D action game that borrows heavily from some of the PS3's greatest hits. However, with so much to experience, thrilling boss battles, and plenty of replay value, it's well worth the investment.
  • Pros: The game boasts enormous replay value, The backdrops are stunning and the music engrossing, The Combat is effortless and engaging
  • Cons: Plays a bit too similarly to other PS3 games for our liking, The platforming and climbing elements can prove frustrating, The camera doesn't always serve its purpose
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Castlevania: Lords of Shadow Game Review

2 November 2010
  • Excerpt: Castlevania, one of gaming’s most beloved franchise is also one of its most discorded.
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Castlevania: Lords of Shadow – Staff Review

29 October 2010
  • Excerpt: Castlevania is one of today’s oldest and most iconic gaming series, with its roots tracing all the way back to the NES. Back in those days, it was a platformer famous for its tricky jumps fraught with traps that usually resulted in an untimely death. With the PlayStation came Symphony of the Night , a game that expanded upon the basic gameplay of Castlevania II: Simon’s Quest and incorporated the exploration of the Metroid series to create a very long running and...
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Expert Review

Game Observer
3 February 2010
  • Excerpt: Konami’s flagship franchise is edging closer to a release with Madrid-based developer, Mercury Steam, taking on the daunting task of settling the series into the 3D realm.
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Castlevania: Lords of Shadow – review

27 November 2010
  • Excerpt: Earlier this year, Xbox Live Arcade title Harmony of Despair proved that 2D Castlevania still has plenty to offer, but the series has never been successfully translated into 3D – until now. Lords of Shadow is far from perfect, but offers compelling evidence that Spanish development team MercurySteam can successfully modernise this stubbornly traditional franchise. It starts sluggishly, however.
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Overall 8

Castlevania: Lords of Shadow Review

19 October 2010
  • Conclusion: But the experience of playing and enjoying the game benefits enormously from the high-production values and often breathtaking visuals and art direction. At its core this is an action game with some light platforming and some even lighter puzzling, and every immediate inclination you may have to explore a vast cavern or Enchanted Forrest will be met with invisible walls, a static camera, and strictly linear pathways.
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