Reviews and Problems with Lord of the Rings: Conquest
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Lord of the Rings: Conquest
13 July 2009
Conclusion: The Lord of the Rings: Conquest is a good but flawed effort from Pandemic Studios and has its visual presentation at times working with and then against it. Gameplay design and AI are the biggest shortcomings likely to infuriate at times but beneath those is a game relishing in war and its machinations. Ultimately I couldn’t help but wonder what truly could have been had the development team be given another year to slave over it.
Excerpt: When you look at the concept behind Lord of the Rings: Conquest - a merging of Battlefront -style gameplay and the Lord of the Rings license - it seems like a no-brainer, grand slam. However, when you play it, the merger doesn't seem quite as smooth. Conquest is split between two modes, Single and Multiplayer, and judging from the visuals, Multiplayer is clearly the major focus.