Reviews and Problems with Lord of the Rings: Conquest
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The Lord of the Rings: Conquest PS3 Review
29 May 2010
Excerpt: Star Wars: Battlefront was a well regarded series of online focussed games, which were praised for their use of the licence. The Lord of the Rings: Conquest uses the foundations set out by Pandemic’s own game to make a similar title based around a similarly lucrative and enduring universe.
Pandemic's Latest Multiplayer Game Loses the Focus
22 September 2009
Conclusion: Concept: Star Wars: Battlefront meets The Lord of the Rings, only to show us that ewoks and hobbits shouldn't wear the same cloaks
Graphics: The dreary, foreboding look of Peter Jackson's films is captured within the environments.
Summary: The legacy of developer Pandemic's Star Wars Battlefront history comes through in Conquest. The different playable classes used in conjunction with the maps' spawn points is a welcome feature, allowing you to mix up your attack strategies mid-battle by using different characters.
PS3/X360 Review - 'The Lord of the Rings: Conquest'
18 March 2009
Summary: The Lord of the Rings: Conquest is an action-packed game set in the Lord of the Rings universe of J.R.R. Tolkien where players will fight epic battles any way they want, whether it be as the heroic forces of good, or as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog...
Conclusion: “Lord of the Rings” fans will appreciate the generous borrowing of imagery from the movies and thrill to be a part of the action they remember from the big screen. Everyone else must find their own thrill, but they’ll have to perform some serious finger gymnastics to do it.