Reviews and Problems with Lord of the Rings: Conquest
Showing 1-10 of 47
The Lord of the Rings: Conquest PS3 Review
29 May 2010
Excerpt: Star Wars: Battlefront was a well regarded series of online focussed games, which were praised for their use of the licence. The Lord of the Rings: Conquest uses the foundations set out by Pandemic’s own game to make a similar title based around a similarly lucrative and enduring universe. With its large scale battles, rousing music, familiar characters and locations, The Lord of the Rings: Conquest is certainly an authentic Lord of the Rings experience.
Pandemic's Latest Multiplayer Game Loses the Focus
22 September 2009
Conclusion: Concept: Star Wars: Battlefront meets The Lord of the Rings, only to show us that ewoks and hobbits shouldn't wear the same cloaks
Graphics: The dreary, foreboding look of Peter Jackson's films is captured within the environments. The characters, however, tap into flashy moves that seem more appropriate for Dynasty Warriors
Sound: An ESPN-like personality commentates over the battles, delivering the sensation that you watching football, and not saving the world...
The Battle for Middle Earth Is About To Begin….But Where is Everyone?
10 September 2009
Excerpt: To most of us, apart from those diehard fans who have actually gone and read the books, there is only one thing the Lord of the Rings films really have going for them. Massive, epic battles. When you’ve seen ‘The Two Towers’ and ‘Return of the King’ once, subsequent viewings usually consist of tapping ‘next’ on your DVD remote – past Golem and all that homoerotic Sam and Frodo nonsense and onto the really good stuff, the battle of Helms Deep, siege of Gondor etc – after...
Pros: Nice Visuals, Can play as orcs
Cons: Battles are too small, Linear levels, Repetitious
Excerpt: When you look at the concept behind Lord of the Rings: Conquest - a merging of Battlefront -style gameplay and the Lord of the Rings license - it seems like a no-brainer, grand slam. However, when you play it, the merger doesn't seem quite as smooth. Conquest is split between two modes, Single and Multiplayer, and judging from the visuals, Multiplayer is clearly the major focus.
Excerpt: Do you remember that bit in the Lord of the Rings trilogy when Gandalf's twin brother turned up to help electrocute the orcs outside the Black Gate? Or how about the scene where a small army of elves marched off a ledge to meet their fiery deaths in the Mines of Moria? Nope, we don't remember these things happening in the films either; however, they certainly do happen in LOTR: Conquest, and the game is all the more enjoyable for it.
Conclusion: Conquest is proficient enough in delivering a solid bout of fantasy hack and slash, but there’s very little in the way of substance or depth. So, while Conquest is not exactly preciousssss, neither is it bad enough to warrant being cast into the fiery pits of Mordor. Maybe you should rentsss it first.
Summary: The legacy of developer Pandemic's Star Wars Battlefront history comes through in Conquest. The different playable classes used in conjunction with the maps' spawn points is a welcome feature, allowing you to mix up your attack strategies mid-battle by using different characters. It also helps that that the classes are fairly well balanced. The gameplay itself, however, is sloppy.
Excerpt: Coming from Pandemic Studios, the development team best known for the Star Wars: Battlefront series, itself an augmented knock-off of EA's Battlefield series, Lord of the Rings: Conquest begs the question: are you a copycat if you copy your own cat?
PS3/X360 Review - 'The Lord of the Rings: Conquest'
18 March 2009
Summary: The Lord of the Rings: Conquest is an action-packed game set in the Lord of the Rings universe of J.R.R. Tolkien where players will fight epic battles any way they want, whether it be as the heroic forces of good, or as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself.