Summary: I want to start off by saying I find it upsetting that people are comparing this game to legendary games like Resident Evil and Devil May Cry and saying that this game is the next best thing. As a heavy gamer and someone who pays attention to details of all aspects, Im dumbfounded by this game and others comparisons. GAMEPLAY: Hack and slash with no real plot or point, other than to kill zombies, play mini games, and save the day.
Summary: I was really excited for this game. It looked like a really fun and creative game. What did I get upon release? A game that felt incomplete and did not meet expectations. I believe on my playthrough, I beat the game in 5 hours. There is also no co-op, or multiplayer of any kind. The only incentive for replaying the game is to get a better score and buy all the power ups, combo attacks(which in my experience only work half of the time), concept art, music, and skimpy...
Conclusion: I wanted to like this game as big fan of zombie genre games but after the initial 5 mins of amusement i soon realised how poor this game is, gameplay and combat is just very poor when compared with other games which is a shame as if they had put in even half the effort on the gameplay as they had on the heroines breasts then it would have been passable1
Kurze Spieldauer kombiniert mit noch kürzerem Röckchen
14 August 2012
Summary: Auf dieses Spiel bin ich schon einige Zeit vor dem tatsächlichen Release aufmerksam geworden. Für die Entwicklung bei Grasshopper Manufacture, einem japanischen Entwicklungsstudio, war der der Hauptveranwortliche der bekannte Spieldesigner Gōichi Suda, der unter dem Namen SUDA51 besser bekannt ist. Unterstützt wurde er dabei von James Gunn, dem Drehbuchverantwortlichen für das Remake zu dem Film "Dawn of the Dead".