Excerpt: No matter how many you play, hidden items games tend to play identical to one another. Programmers try to apply a narrative of sorts to these titles but even then they are pretty much always the same and The Mystery of the Crystal Portal is no different.
Conclusion: Making a level editor the selling point of a game seems like a cop-out to me. It almost feels like admitting that you have a great set of tools but have no idea what to do with them, then selling them for full price with the hope that someone else will.
Conclusion: KÃ¦mpe robotter. Gigantiske monstre. I slÃ¥skamp i enorme storbyer. Det lyder da som om, at det kunne blive ganske morsomt. SÃ¥dan cirka har folkene bag bÃ¥de filmen og spillet Pacific Rim sikkert ogsÃ¥ tÃ¦nkt.