Excerpt: No matter how many you play, hidden items games tend to play identical to one another. Programmers try to apply a narrative of sorts to these titles but even then they are pretty much always the same and The Mystery of the Crystal Portal is no different.
Conclusion: Making a level editor the selling point of a game seems like a cop-out to me. It almost feels like admitting that you have a great set of tools but have no idea what to do with them, then selling them for full price with the hope that someone else will.
Conclusion: Kæmpe robotter. Gigantiske monstre. I slåskamp i enorme storbyer. Det lyder da som om, at det kunne blive ganske morsomt. Sådan cirka har folkene bag både filmen og spillet Pacific Rim sikkert også tænkt.