Summary: I'll be honest, I didn't expect much when I first heard about Limbo . To me, it looked and sounded like yet another art game that people clambered over each other to fellate because it made them feel intelligent. Then I played it. Then I shut my mouth. Then my jaw fell to the floor.
Excerpt: I seem to be on kind of bizarre game kick as of late. Hyperdimension , Agarest Zero and I replayed through Cladun . Each one strange in their own right, but combined they still can't compare to the strangeness of my latest endeavor: Limbo .
Excerpt: ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s been a little over a year since Limbo launched to enormous critical acclaim on the XBox Live Marketplace. Now, the game-meets-art title is coming to the PC and the PSN...
Pros: + Fascinating art style, + Great management of sound, + Challenging puzzles
Cons: Can be unnecessarily difficult, Narrative presentation is either “love it” or “hate it”
Excerpt: The foreground is unyielding black and it births suggestions of foliage. Husks of giant trees grow out of pervading fog. Our panorama flickers like a warped image in a viewfinder. And a boy nests in the middle of all this, sleeping.
Excerpt: Webster’s non-religious definition of limbo reads: “A place or state of oblivion to which persons or things are regarded as being relegated when cast aside, forgotten, past, or out of date.” Well, that fits.
Excerpt: When a player is presented with a gap in the ground, the natural inclination is to vault over it. But if, say, the ground on the other side were actually quicksand, then the player would be surprised to find that the gap should not be vaulted.
Pros: Intense art style, Challenges the way a player thinks, Mystery keeps player wondering, Twist ending
Summary: Playdead's Xbox Live Arcade title Limbo is like a gorgeously constructed mix of Lost, Edward Gorey, LittleBigPlanet, and just a dash of Portal thrown in for good measure. It is one of the most haunting and finely crafted games of the year, downloadable or otherwise.