Summary: I'll be honest, I didn't expect much when I first heard about Limbo . To me, it looked and sounded like yet another art game that people clambered over each other to fellate because it made them feel intelligent. Then I played it. Then I shut my mouth. Then my jaw fell to the floor. Limbo is an art game, there's no doubt about that. More importantly, however, it is simply art.
Excerpt: I seem to be on kind of bizarre game kick as of late. Hyperdimension , Agarest Zero and I replayed through Cladun . Each one strange in their own right, but combined they still can't compare to the strangeness of my latest endeavor: Limbo . It begins in a forest, the entire atmosphere black and white. No narrative, no dialogue-barely any sound. Your young character lies unconscious on the ground, camouflaged by his surroundings.
Excerpt: Simple 2D platformers are back in style. Braid led the way with its storytelling, graphical style, and simple yet difficult gameplay. Limbo takes a similar approach, although I find it to be significantly more enjoyable. It has all of the essential elements of being a masterpiece. If only it lasted longer than a few short hours.
Excerpt: The foreground is unyielding black and it births suggestions of foliage. Husks of giant trees grow out of pervading fog. Our panorama flickers like a warped image in a viewfinder. And a boy nests in the middle of all this, sleeping. We fiddle with the controller, and he stirs, white eyes of light open, and our protagonist peels himself from the landscape.
Excerpt: ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s been a little over a year since Limbo launched to enormous critical acclaim on the XBox Live Marketplace. Now, the game-meets-art title is coming to the PC and the PSN...
Pros: + Fascinating art style, + Great management of sound, + Challenging puzzles
Cons: Can be unnecessarily difficult, Narrative presentation is either “love it” or “hate it”
Excerpt: Webster’s non-religious definition of limbo reads: “A place or state of oblivion to which persons or things are regarded as being relegated when cast aside, forgotten, past, or out of date.” Well, that fits. In PlayDead’s creative and surprisingly addicting title, we find ourselves in a very dark world, where even our main character is merely a shadow with eyes.
Excerpt: When a player is presented with a gap in the ground, the natural inclination is to vault over it. But if, say, the ground on the other side were actually quicksand, then the player would be surprised to find that the gap should not be vaulted. In this way, a game can surprise a gamer, dismantling preconceived notions about the game world. Here, the game is, in some sense, playing the gamer. Such is LIMBO .
Pros: Intense art style, Challenges the way a player thinks, Mystery keeps player wondering, Twist ending