Summary: I'll be honest, I didn't expect much when I first heard about Limbo . To me, it looked and sounded like yet another art game that people clambered over each other to fellate because it made them feel intelligent. Then I played it. Then I shut my mouth. Then my jaw fell to the floor. Limbo is an art game, there's no doubt about that. More importantly, however, it is simply art.
Excerpt: I seem to be on kind of bizarre game kick as of late. Hyperdimension , Agarest Zero and I replayed through Cladun . Each one strange in their own right, but combined they still can't compare to the strangeness of my latest endeavor: Limbo . It begins in a forest, the entire atmosphere black and white. No narrative, no dialogue-barely any sound. Your young character lies unconscious on the ground, camouflaged by his surroundings.
Excerpt: Simple 2D platformers are back in style. Braid led the way with its storytelling, graphical style, and simple yet difficult gameplay. Limbo takes a similar approach, although I find it to be significantly more enjoyable. It has all of the essential elements of being a masterpiece. If only it lasted longer than a few short hours.
Excerpt: ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s been a little over a year since Limbo launched to enormous critical acclaim on the XBox Live Marketplace. Now, the game-meets-art title is coming to the PC and the PSN...
Pros: + Fascinating art style, + Great management of sound, + Challenging puzzles
Cons: Can be unnecessarily difficult, Narrative presentation is either “love it” or “hate it”
Excerpt: From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next.
Excerpt: Somewhere between life and death lies limbo, a nightmarish place where the feeble rays of light that flicker from above are swallowed whole by ink-black shadows. A young boy, courageous though ill-equipped to survive in such a hostile place, is trapped in this dreamworld, locked away from the safety of reality. Dangerous creatures, hostile natives, and deadly traps populate this eerie plane of existence, making survival the only tangible goal to strive for.
Pros: Moody, black-and-white visuals, Excellent sound design, Thoughtful puzzles with lots of variety, Hidden secrets reward a second play-through
Excerpt: Webster’s non-religious definition of limbo reads: “A place or state of oblivion to which persons or things are regarded as being relegated when cast aside, forgotten, past, or out of date.” Well, that fits. In PlayDead’s creative and surprisingly addicting title, we find ourselves in a very dark world, where even our main character is merely a shadow with eyes.
Excerpt: When a player is presented with a gap in the ground, the natural inclination is to vault over it. But if, say, the ground on the other side were actually quicksand, then the player would be surprised to find that the gap should not be vaulted. In this way, a game can surprise a gamer, dismantling preconceived notions about the game world. Here, the game is, in some sense, playing the gamer. Such is LIMBO .
Pros: Intense art style, Challenges the way a player thinks, Mystery keeps player wondering, Twist ending