Excerpt: If you told me Last Rebellion began its life as a PS2 or even a PSP title, I'd likely believe you. The visuals are flat, the levels are dull and the only reasonably complex element of the entire game is derailed by balance issues.
Excerpt: Last Rebellion is the latest effort from NIS and HitMaker. That in itself is enough to make many readers stop reading right here and turn the other cheek. I don't blame them since HitMaker's prior US releases, Dragoneer's Aria, Blade Dancer, and A Witch's Tale, were mediocre at best.
Excerpt: As most of you know, I’m a fan of the now-archaic turn-based mechanic we used to find in many role-playing games. Now that it’s almost dead, I search – often in vain – for RPGs that feature my favorite style of combat, which is why I immediately gravitated towards Hit Maker’s
This role-playing game's forgettable story and frustrating combat make it a real disappointment.
26 March 2010
Summary: Last Rebellion is a role-playing game that relies on a novel combat mechanic to differentiate itself from the crowd. You take control of two separate characters at the same time, attached by one durable soul, and can switch freely between them as you pound your enemies into submission.
Pros: Zombies--lots of them
Cons: Empty, primitive gameplay, Annoying combat mechanics, Unbalanced, artificial difficulty, Bland and forgettable story, Limited opportunities for exploration
Summary: Last Rebellion is in many ways a reminiscent trail across what typically represents the RPG experience. Certain aspects will make you dread playing this game, but others will really stand out uniquely amongst the slew of other RPGs available to you.
Summary: Nippon Ichi Software and HitMaker's Last Rebellion is an RPG with action elements where players can roam around the world field and make action movements like in an action game, but once you enter battle you engage the enemy using a turn-based system.
Excerpt: Sometimes, it’s refreshing to go through a game with no foreknowledge of what’s going on. I rarely get that opportunity, given how close my ear tends to be to any RPG-related news source. Rare is it that I can claim that a game’s flown completely under my radar.