Reviews and Problems with Lara Croft And The Guardian Of Light
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Lara Croft and the Guardian of Light
2 December 2010
Conclusion: I for one hope that Crystal Dynamics, Eidos and Square Enix take the lessons learned from this title and apply them to the next disc-based Tomb Raider title, but while we wait for that this is a game well worth experiencing.
Excerpt: Lara Croft and the Guardian of Light is a mix between Diablo and Lara Croft. Like taking Lara Croft and putting her into the Diablo style of game. This is in game play and visual acuity. The controls are not nearly as good.
Excerpt: I still remember when the first Tomb Raider came out on the original Playstation. Sure, we all ran out and bought the game because of the buxom Lara Croft, but what kept is around was the gameplay, which was a nice mix of adventure and puzzle solving. Oh, and a dinosaur. Can't forget that.
Conclusion: Presented in a gloriously isometric manner, Lara Croft and the Guardian of Light doesn’t need Lara Croft – it creates a big time, engaging action action-adventure experience that stands on its own merits. Whether or not the game needed an iconic character to succeed is irrelevant; it’s absolutely loaded with well-crafted dual stick gunplay and an adventure worthy of a full retail game.
Excerpt: Lara Croft is an icon of the industry but she has been mostly non-existent this generation. It seems Crystal Dynamics is working on a full-fledged installment for release some time next year – yet to be confirmed – but in the meantime, we’ve got a downloadable iteration of Lara’s latest.
Conclusion: At a nice price point and providing a polished product, Lara Croft makes a triumphant return from semi-obscurity. Clever level and challenge design with the promise of more to come makes this a contender for PSN Game of the Year status.
Excerpt: It's quite remarkable that Crystal Dynamics has been able to create a game that feels designed for solo play just as much as it does for co-op. On my first run through the studio's download-only Lara Croft and the Guardian of Light, the mixture of combat, puzzles and platforming seemed built around playing alone - yet as soon as I played through the same levels with a friend, it was hard to imagine how the game had worked as a single-player experience.