Summary: I bought this game because of the Panzer Dragoon series on Sega and Xbox consoles, it's very simple - I love dragons. Thing is, the game looks ugly, it plays ugly and I got bored in 1-2 hours.
Summary: This game is cool since u use the controller to move the dragon just by tilting it to the left and right and forward and backwards no button controls needed other then to fire and fly faster. It does seem kind of boreing because its most just flying around blowing stuff up.
Summary: The plot line of Lair was very rewarding; but the six-axis controls were unmistakably the worst design for a flying dragon. The six-axis controls were sticky or unresponsive to some degree--whether it was computer error or human error. However, the games' overall graphics and plot were very appealing to my taste.
Summary: I REALLY wanted to like this game. I watched the development of this title from the first screen shot released right through it's release. Read the various interviews with the developers, and took in the assorted videos released. Then, I read the reviews on it...nearly all scathing, for it's poorly implemented controls, and thought to myself...they can't really be that bad.
For those on the fence, here are some details; before and after the patch.
23 April 2008
Summary: By now all of the back and fourth between "This game is epic!" and "This game is epic fail!" is probably giving those of you who are considering Lair a few headaches. A lot of press reviewers hate it, a lot of user reviewers love it, the creator of Bioshock defended it and there are mixed reviews abroad. The controversy is mainly around the controls/gameplay so that will be my focus, primarily sticking to the technical details.
Summary: I love dragons. I love video games. Put the two together and I am in absolute heaven. Or so I thought. After waiting with baited breath for the arrival of LAIR in my local game store, my bf and I brought it home and popped it into our PS3 only to find out....the controls are damned difficult.
A lot of huffing and puffing, but some great flame-throwing fun
10 October 2007
Summary: The dependency on SIXAXIS motion-sensor controls will throw a fair few people, and will leave many frustrated. I got stuck once or twice on a couple of levels because the controller wouldn't respond exactly as required in split-second instances. If you're going to grasp the spirit of the game you have to rationalise the fact that you are, er, flying dragons - huuuuuge cumbersome beasties which (if they existed) would be unable to rotate on a pinhead.
Summary: The game play would have been better if not for the 6 axis control. Graphics were ok. Once you get used to the controls it becomes fairly easy to beat. Buy it, play it, sell it or if you have a 3 day weekend just rent it.