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Lair.472384
5.9 out of 10

Lair

In a world ravaged by endless conflict and natural disaster, a c Read more

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Reviews and Problems with Lair

Showing 1-10 of 23
Overall 4
4.0

Bungled controls ruin fantasy hack-'n'-slash game.

Common Sense Media
16 May 2008
  • Summary: Parents need to know that this game has its share of violence and gore, as you ride the back of a dragon and attack other beasts and soldiers with dragon fire or claws. When on foot, players will engage in hacking and slashing with a sword, leaving your enemies slain -- by the thousands. The game also suffers from a very bad control system that may lead frustrated players to just give up.
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Overall 3
3.0

Lair

The Gamers Temple
14 May 2008
  • Excerpt: Someone needs to let gamers on the Internet know that 'underrated' and 'crap' are usually interchangeable terms. People have called terrible games like God Hand (PS2), Dragon Ball Z: Legends (multi) and Devil May Cry 2 (PS2) underrated, which simply isn't truthful - all three of these games were mind-bendingly awful.
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Overall 4
4.2
Gameplay 4
4.0
Graphics 8
7.8
Sound 8
7.9
Longevity 7
6.7

Lair

NowGamer
18 November 2007
  • Summary: So pretty, yet so broken, Lair’s continuously frustrating control system sucks much of the fun out of it.
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Overall 3
3.0

Lair

D+PAD
12 November 2007
  • Excerpt: Here’s a question for you – how would you define the word ‘tragedy’? Or to be more specific, what would you consider to be tragic in the medium of video gaming? The demise of SEGA? Gaming gems being outsold tenfold by yearly update dross? That bit in Final Fantasy VII? Buying an Atari Jaguar?
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Overall 4
4.0

Lair

Saving Progress
13 September 2007
  • Conclusion: The entire game ends up being a ‘could have.’ I should not have to make excuses to myself or anyone else for a game’s shortcomings. I finished it, but mostly out of spite, and a longing for a good Star Wars flight sim (and because writing a review on half of a game is not very honest). Lair is not good, but it is not a condemnation of Sixaxis controls or the system as a whole. It does a good enough job of being bad on its own.
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Overall 4
4.0

Expert Review

TheStar.com
13 September 2007
  • Excerpt: You can tell that summer is over because game companies have started releasing their "blockbuster" games, one after another through to the hallowed season of ferocious consumer spending known as Christmas. As it happens, considering the lamentable new-release drought of the summer months, it's a good time to be a gamer, because, at this point, even a kick in the teeth feels fresh and new and welcome. Open wide.
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Overall 4
4.0

Lair

Evergeek
13 September 2007
  • Excerpt: You can tell that summer is over because game companies have started releasing their "blockbuster" games, one after another through to the hallowed season of ferocious consumer spending known as Christmas. As it happens, considering the lamentable new-release drought of the summer months, it's a good time to be a gamer, because, at this point, even a kick in the teeth feels fresh and new and welcome. Open wide.
  • Read full review
Overall 4
4.0

Lair

Evergeek
13 September 2007
  • Excerpt: You can tell that summer is over because game companies have started releasing their "blockbuster" games, one after another through to the hallowed season of ferocious consumer spending known as Christmas. As it happens, considering the lamentable new-release drought of the summer months, it's a good time to be a gamer, because, at this point, even a kick in the teeth feels fresh and new and welcome. Open wide.
  • Read full review
Overall 3
3.0

Let Sleeping Dragons Lie

TotalPlayStation.com
4 September 2007
  • Conclusion: Lair is, in no uncertain terms, a colossal disaster. The offenses are numerous and the explanations unneeded. I would say the game needed more polish, but it's pretty evident that the main problems were more than just a lack of dev time.
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Overall 5
4.5

Lair Review

GameSpot
31 August 2007
  • Summary: Lair is a beautiful disaster.
  • Pros: Strong production values
  • Cons: Abysmal controls and targeting are a constant struggle and crush every aspect of gameplay, from flight to combat, The cinematic camera causes you to lose your bearings by zooming around every which way, Timed mission objectives require too much precision, Action is shallow and unrewarding
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