Excerpt: So, the critics have called this game unoriginal and unplayable due to its extra 21 st chromosome technology control scheme. Harsh. They say the game’s opening monologue may as well have been ripped from the Fellowship of the Rings DVD. However there is a significant difference which qualifies this as “not a rip off,” when I’m-supposed-to-be-Cate-Blanchett gets to the part of the prologue where she introduces the uber-evil force that we’ll be up against.
Conclusion: Ray version. And so did a lot of memories of standing in a 7-11 in the middle of summer with friends. Levels I hadn’t thought of since 1991 suddenly appeared on-screen and like some kind of robot I navigated my way through without dying. (The Garden of Eden? I’d completely forgot!) Ask me what I learned in school or a book I read that year and I couldn’t tell you; it’s an indication of how deeply I understood the game.
Conclusion: Dragon’s Lair II: Time Warp is a classic. While these types of games may not be for everyone, they should be experienced by all. Given the relatively low price of the disc and sheer amount of quirky fun, I give the game my full recommendation. I know my bias shows a little, but you’d understand why if you try the game. Remember, don’t just pick up Time Warp . Dragon’s Lair and Space Ace are also legendary fun for the family.
Summary: Lair is definitely a stupendous game with astonishing gameplay, beautiful graphics, and a soothing soundtrack. The only thing that dents Lair from becoming all that it potentially could have been is definitely the temperate replayability that arises from the linear gameplay. Despite all these issues, the game inculcates a sense of visceral excitement to anyone who gets his/her hands on it.
Pros: Unparalleled graphics, Astonishing storyline and incredible soundtrack, Great Sixaxis controls and precision aiming
Cons: Linear gameplay makes for a slight tease, FMV's instead of live real-time cinematics, Moderate replayability
Conclusion: Riding dragons in Lair is simultaneously one of the most satisfyingly unique and frustratingly impossible gaming experiences of recent memory. And that’s a monumental shame, because Lair is a sweeping epic with massive battlefields, gorgeous albeit monotone sepia art design, crisp visuals running at 1080p, and a thunderous Dolby Digital 7.1 soundtrack that shakes the floorboards whether an A/V receiver is capable of decoding the extra two channels or not.
Pros: Striking visuals, even without much color, Novel concept, Versatile dragons
Cons: Awful SIXAXIS controls a deal breaker, Environments too similar to one another, Needs more sandbox and less structure
Conclusion: The game does appear to have that “Shucks, that’s pretty!” quality to it that a lot of the first generation PS3 games are sporting, but from what we’ve been able to see of the game’s visual style thus far it also looks like the developers are trying to keep the art direction more unique that many of the other games out there right now.
Excerpt: I really wanted Lair to be good. Not only is the PS3 in desperate need of a strong exclusive title, but I've long been a fan of Factor 5, the developers behind the Rogue Squadron series. The fact that the game features dragons and looks stunning only make it that much more exciting. But, then I played the game and well... read on. Giving Lair its due, it is a great looking game.
Excerpt: Once upon a time in an arcade far, far away, there was a classic game franchise known as Dragon's Lair . It was the ultimate quarter muncher that tested dexterity, as well as commitment to learning patterns. It was also the best looking arcade game ever devised because it was entirely hand drawn animation from Don Bluth, the man behind The Secret of NIMH and Anastasia .