Excerpt: When Kung-Fu Live says it puts you in the game, it really means it. Once calibrated, your likeness is scanned into the game and used in place of a hero character. From here, all of your movements are mapped and tracked, allowing you to interact with the on-screen images. It's a neat bit of technology, but it's clear there are still some kinks to work out. Keeping with its comic book inspired theme, Kung-Fu Live features a fun cartoon aesthetic.
Summary: " Kung Fu LIVE " is an interesting concept which has too many flaws to be considered an essential purchase. The majority of these are in the frustrating process of setting up the game which can and more often will have you wanting to tear your hair out.
Excerpt: So, Microsoft are asking you to spend £130 or so for a Kinect camera for your 360. Did you know Sony can sell you a PlayStation Eye camera for £30 or so which can do the same thing? Well, if you have a big enough front room. And it’s well lit. And if you buy Kung-Fu LIV E from the PSN store. The only question remains is: just because you can, should you? Kung-Fu LIVE borrows one of the main ideas of Kinect in that you are the controller.
Summary: Meet the strict criteria for set-up and calibration and you might enjoy the novelty of seeing yourself kicking ass on screen, but you'll still have to battle with the controls just as much as you will against the bad guys.
Pros: Seeing ourselves on screen, kicking ass, The comic book art style and over-the-top, humourous story mode
Cons: The strict criteria for getting the game to actually work, How it fails to recognize your moves consistently. The PlayStation Eye just wasn't made for full body motion-sensing
Conclusion: It's great fun for anyone who comes to visit, and it will definitely give you a workout. The comic book portion alone might be worth the price of admission, but you cannot help but feel this is a technology that isn't quite "there" yet.
Conclusion: As a game, Kung Fu LIVE is by no means a great one…in fact, it’s barely even a good one –the technical demands and lack of immediacy in the controls can be frustrating, and underneath the technical showboating is a fighting game of the most rudimentary kind. And yet, there is still much here that can be recommended – the novelty factor of being the hero is certainly strong, and the comic capers into which you are inserted make for a nice little keep-sake from your time...
Excerpt: The premise behind Kung-Fu LIVE is an interesting one. Using the tech from the PS Eye, you will be transported into a side scrolling beat’em up where kicks, punches, and movements you do in real life are mimicked by your on screen doppelgänger. It sounds like every big kids dream, but does it work?
Pros: A novel idea, Be a ninja!, Interesting multiplayer mode
Cons: Terrible calibration issues, Long list of things to do before playing, Lots of space needed, Feels repetitive after a short while
Summary: „Kung-Fu Live“ schlägt spielmechanisch zwar einen anderen Weg ein als das Xbox-360-exklusive „You’re in the Movies“, krankt aber an den gleichen Problemen. Um ein virtuelles Ich auf den Bildschirm zu bringen, sind viel Platz, die passende Kleidung und ein perfekt ausgeleuchtetes Wohnzimmer nötig.
Selbst wenn ihr all diese Kriterien erfüllen könnt, müsst ihr euch mit einem pixeligen Alter Ego und der fehlerhaften Bewegungserkennung zufriedengeben.
Pros: einige atmosphärische Schauplätze, schön inszenierte Comic-Erzählung
Cons: fehlerhafte Bewegungserkennung, braucht viel Platz und Licht, monotoner Spielverlauf, Speicherpunkte nur zwischen Kapiteln, überflüssiger Multiplayer