Excerpt: I have been following Kung-Fu Live for some time now. The concept of taking a camera scan of a person, and putting it onto the screen inside a video game is an interesting one. Punch and your in game character punches. Kick and your in game character kicks. Jump, and well you should have the idea by now. The PS3 Eye Camera is needed for this downloadable video game.
Conclusion: So on that note, it's obvious to see that recommending Kung-Fu Live is something I just can't do. These sorts of camera motion games were all we had back in the early 2000's, but in 2010 with PlayStation Move and Kinect showcasing incredible tech, these inaccurate, over complicated titles aren't relevant anymore.
Excerpt: So, Microsoft are asking you to spend £130 or so for a Kinect camera for your 360. Did you know Sony can sell you a PlayStation Eye camera for £30 or so which can do the same thing? Well, if you have a big enough front room. And it’s well lit. And if you buy Kung-Fu LIV E from the PSN store. The only question remains is: just because you can, should you? Kung-Fu LIVE borrows one of the main ideas of Kinect in that you are the controller.
Summary: Any promise this game had was thrown away by poor game design, poor implementation of the Move controller, and overall laziness to the whole thing that permeates the entire experience. Kung Fu Live is the kind of shovelware that you would find in a bargain bin at a games retailer if it had a physical release, and that approach is indicative in the poor quality of this game.
Excerpt: When Kung-Fu Live says it puts you in the game, it really means it. Once calibrated, your likeness is scanned into the game and used in place of a hero character. From here, all of your movements are mapped and tracked, allowing you to interact with the on-screen images. It's a neat bit of technology, but it's clear there are still some kinks to work out. Keeping with its comic book inspired theme, Kung-Fu Live features a fun cartoon aesthetic.
Excerpt: Unfortunately, every review of a motion-control game ends up becoming a review of the tech. It's a slightly different issue when you're faced with a Kinect or Move title, considering the peripherals are still new enough that pointing out any of their limitations is worthwhile, if only in a Buyer's Guide sense. But the PlayStation Eye has been out since 2007. It's not a hundred-plus pound investment, but these days even the developers have acknowledged its limitations.
Summary: " Kung Fu LIVE " is an interesting concept which has too many flaws to be considered an essential purchase. The majority of these are in the frustrating process of setting up the game which can and more often will have you wanting to tear your hair out.
Kung Fu LIVE Review (PSN) - Playstation Eye Required
Gamers Daily News
26 January 2011
Summary: Scoring this game is difficult. I’ve played it in an environment that worked well. However, many of us will want to play in our bedrooms or living rooms and this simply does not seem to be easily accomplished. All those show floor booths had completely plain white walls and very bright overhead fluorescent lighting. IF you have an area like that to play it will be brilliant, if not, it will totally suck and I would suggest you skip it.