Summary: the game kind of lacks a structure and it looks like a thesis about level design. Individually the elements are correct, but the lack of structure and compeling story makes it boring after a while.
Summary: An atmospheric platformer based on exploration is an idea that seems like something I'd really enjoy, but I did not like it. The game was fun for about an hour but after the initial wow factor for the visuals wore off, there was just a below average platformer. It was kind of just walking from room to room. There's just something about it that didn't make it that special and I didn't want to keep going after a little bit of player.
Summary: I really love this game, it's a beautiful platformer with a long interesting campaign. Best check out Knytt (it's free), if you like to play more in that style, then definetly check ount Knytt Underground. I really love the secrets and challenges. The main game is not that hard, but some of the hidden challenges where really though to complete! Duration is 5-40 Hours, depending how much you like to explore.
Summary: Very cool game well worth the money asked for it. I wasn't expecting much and had readied myself for another buy not played past the first look but I couldn't. The mix of relaxing atmosphere, vicious but fair platforming challenges and non-violent exploration just captured me and has refused to release me ever since.. I haven't had that much fun prowling tunnels and caverns since Super Metroid (and I can't get more euphoric in terms of comparisons than this!).
Summary: Gets really repetitive and boring after a while...still can be fun to play for about 10 hours. Since I got it free from PS+, then I can't complain....or can I? Ummm...just checked and no, I can't complain.
Summary: This game is awful. Not completely bad, but still really, really awful. Let's talk about the good parts first. The graphics are gorgeous for the most part. The music is beautiful, the sound design is wondrous. Seriously, the whole atmosphere is just what you'd expect from a Nifflas game: Calm and enchanting. The game-play isn't bad. There's a huge world to explore.
Summary: While there's undoubtedly an awful lot to like about Knytt Underground, a couple of unsavoury aspects of the game really tarnished the whole experience for me. First of which is the characters, and moreover, the graphical design of them. I'm so sorry, but they look plain ugly. Freakishly so, leading me to frantically skip past segments of dialogue far too often. Meanwhile the second issue surrounds exactly that the rubbish that spewed out of their mouths.
Summary: This game is a solid indie platformer, but a huge step back compared to a original Knytt. I am a big fan of Knytt Stories, in fact I think it is best indie platformer of all times along with a Cave Story. Saira was a first huge disappointment for me both in terms of graphic style and changed gameplay. And I HATE see Nifflas used same extremely boring black-silhouette design.
Summary: One of the best games I've played in a long time. There's some story if you want it but its more about exploration. The first to chapters are short and more tutorial than anything but once you unlock the final chapter the map expands to an enormous side and just makes running around that much more fun. You can do quests and side missions( or not). Your main focus is to ring these six bells to " stop something from happening".
Summary: Having played through both Within A Deep Forest and Knytt/Knytt Stories and other Nifflas games, Knytt Underground was a game I've been waiting for for a long time. The three original games, to which Underground is a continuation, were extraordinarily atmospheric games with very minimalistic plot, graphics, music and (in a way) gameplay. Yet the simplicity of all the constituent parts combined into magically immersive experiences.