Summary: I would love to rate this game higher, but there's a small number of very big flaws marring it. The first is simply the writing - not only is it awkward to the point sometimes of embarrassment, the tone the dev was clearly aiming for in it could not fit the tone of the game any less.
Summary: There really isn't any other game quite like Knytt Underground. It is by no means one of the best, nor is it one which scratches that proverbial itch. But it does offer a unique experience, a gorgeous art style, and a solid content-to-price ratio. You play as Mi, a female Sprite who is given the great task of halting an imminent apocalypse by ringing the six bells of fate.
Summary: the game kind of lacks a structure and it looks like a thesis about level design. Individually the elements are correct, but the lack of structure and compeling story makes it boring after a while.
Summary: An atmospheric platformer based on exploration is an idea that seems like something I'd really enjoy, but I did not like it. The game was fun for about an hour but after the initial wow factor for the visuals wore off, there was just a below average platformer. It was kind of just walking from room to room. There's just something about it that didn't make it that special and I didn't want to keep going after a little bit of player.
Summary: I really love this game, it's a beautiful platformer with a long interesting campaign. Best check out Knytt (it's free), if you like to play more in that style, then definetly check ount Knytt Underground. I really love the secrets and challenges. The main game is not that hard, but some of the hidden challenges where really though to complete! Duration is 5-40 Hours, depending how much you like to explore.
Summary: Very cool game well worth the money asked for it. I wasn't expecting much and had readied myself for another buy not played past the first look but I couldn't. The mix of relaxing atmosphere, vicious but fair platforming challenges and non-violent exploration just captured me and has refused to release me ever since.. I haven't had that much fun prowling tunnels and caverns since Super Metroid (and I can't get more euphoric in terms of comparisons than this!).
Summary: Gets really repetitive and boring after a while...still can be fun to play for about 10 hours. Since I got it free from PS+, then I can't complain....or can I? Ummm...just checked and no, I can't complain.
Summary: This game is awful. Not completely bad, but still really, really awful. Let's talk about the good parts first. The graphics are gorgeous for the most part. The music is beautiful, the sound design is wondrous. Seriously, the whole atmosphere is just what you'd expect from a Nifflas game: Calm and enchanting. The game-play isn't bad. There's a huge world to explore.
Summary: I loved Knytt. The levels were vivid, complex, engaging. The foregrounds and backgrounds show emotions. You were a simple grey alien looking to fix your spaceship; no words, no nonsense. In Knytt Underground though you play a little Indian girl named Mia. There's dialog text breaking the flow of exploration. The foreground is just black. No color, not brown rocks, not purple crystals, not green fields. BLACK.
Summary: While there's undoubtedly an awful lot to like about Knytt Underground, a couple of unsavoury aspects of the game really tarnished the whole experience for me. First of which is the characters, and moreover, the graphical design of them. I'm so sorry, but they look plain ugly. Freakishly so, leading me to frantically skip past segments of dialogue far too often. Meanwhile the second issue surrounds exactly that the rubbish that spewed out of their mouths.