Conclusion: Concept: Give players a huge, puzzle-filled world with strange characters and intriguing lore
Graphics: Slapdash character art stands in stark contrast to the beautiful environments
Sound: The music is great and helps define each area
Playability: Aside from occasionally getting hung up on world...
Excerpt: Puzzle-platformers are often overlooked by platforming genre purists as being more about the puzzles than true platforming skill. While this is sometimes true, Knytt Underground is a great example of a puzzle-platformer that skimps on neither of these game mechanics.
Excerpt: Fans of indie games may remember Knytt and its sequel, Knytt Stories . With those previous efforts, developer Nifflas showed that it’s possible for a game to feel tiny and huge at the same time.
Conclusion: Graphically, this is one of the prettiest games I’ve played on Vita, while still appearing extremely minimalistic. The story is light but has a great twist at the end that would surprise even the best CSI.
Conclusion: ...and then there was an explosion. I don't want to spoil the surprise, but I think these are the key words to summarise Knytt Underground. This phrase, in fact, is pronounced by Nicklas Nygren, game creator and narrator of Knytt Underground.
Summary: For many years Nifflas has been developing games on the PC. The two most notable of these titles are Within a Deep Forest and Knytt. Within a Deep Forest had players taking control of a sentient bouncing ball that had to save the world from a bomb.