Summary: The lowest of the low. There is no potential, no skill, no depth and no talent. This game have nothing to offer the world, and will die lonely and forgotten. How we score: The Destructoid Reviews Guide
Excerpt: It’s the 17th century and people have fallen ill to the Black Death. Aiding them in their sickness is a group of witches led by Verderinde. For the compassion and caring that the witches’ code orders them to show, they are executed at the order of a man named Faust.
Excerpt: Knights Contract toys with the idea of being a great game. There are flashes of brilliance in this action experience, but most of them are rendered moot by a number of serious design flaws. However, Knights Contract has an intriguing premise and a decent story to back it up.
Excerpt: A witch and a knight join forces to stop the evil Dr. Faust in this cooperative hack-and-slash game without the, well, cooperation. Instead of a friend joining in on the action, it's just you and the computer.
Conclusion: Knight's Contract is pretty much the opposite of what gaming is suppoed to be; entertaining and escapism. Namco Bandai has failed to created anything that's actually enjoyable in Knight's Contract, likely due to poor QA and so many design revisions that the original concept of the game has mangled...
Summary: Knights Contract subverts the hack-and-slash genre by making its lead invincible, shifting the focus to protection. Sadly, it winds up being a 16 hour escort mission with poor AI, irritating bosses, incessant load times, punishing quick-time-events, and bland level design.