Excerpt: Knights Contract toys with the idea of being a great game. There are flashes of brilliance in this action experience, but most of them are rendered moot by a number of serious design flaws. However, Knights Contract has an intriguing premise and a decent story to back it up. This game's strengths are not enough to warrant spending the full price of admission, but they do make it worth a look.
Excerpt: It's the 17th century and people have fallen ill to the Black Death. Aiding them in their sickness is a group of witches led by Verderinde. For the compassion and caring that the witches' code orders them to show, they are executed at the order of a man named Faust. His intentions are to gain control of their pieces of the Anima del Monde, a crystal with mystical powers. After brief trials the witches are beheaded by his executioner Heinrich.
Excerpt: A witch and a knight join forces to stop the evil Dr. Faust in this cooperative hack-and-slash game without the, well, cooperation. Instead of a friend joining in on the action, it's just you and the computer. With two characters taking the place of one, does Knights Contract double your pleasure, or is it simply twice the hassle? Too many witches do indeed spoil the brew, especially if they're hell-bent on revenge.
Conclusion: Knight's Contract is pretty much the opposite of what gaming is suppoed to be; entertaining and escapism. Namco Bandai has failed to created anything that's actually enjoyable in Knight's Contract, likely due to poor QA and so many design revisions that the original concept of the game has mangled beyond all belief during the development process. It's absolutely frustrating to play through and ultimately joyless.
Summary: Knights Contract is essentially one, giant escort mission plagued by a myriad of gripes including horrendous AI. and repetitive combat. Despite its interesting concept, there is not enough on offer to salvage the game from the sheer magnitude of problems encountered throughout.
Pros: The very basic story and concept, The creatures and bosses look interesting
Cons: The broken AI that practically kills the game, The glitchy camera, Copious amounts of loading screens
Summary: Knights Contract subverts the hack-and-slash genre by making its lead invincible, shifting the focus to protection. Sadly, it winds up being a 16 hour escort mission with poor AI, irritating bosses, incessant load times, punishing quick-time-events, and bland level design. Successful combos and a finishing moves pack a lot of oomph, but even their flourishes can't hide Knights Contract's blemishes.