Summary: The first and final game of Big Huge Games does live up to the name of everyone involved, specifically that of R.A. Salvatore. It is a great open world RPG, rivaling Dragon Age in scale and epicness. Though it is buggered by quite a few flaws, mostly in the way that items, quests, and crafting are handled. The leveling system is straightforward, though it does shallow when it comes to specializations.
Summary: I waited until the release of this game to purchase because I am more of an RPGer than an pure action type of gamer (for the most part), and wanted to find out exactly how "RPG-like" this game was. After reading it was very much like an RPG, I bought it right away. This definitely isn't the best RPG ever, but is it worth your time if you love RPGs? Yes, probably. Is this Skyrim? No.
Summary: The good: This is a big RPG. I love big RPGs. Questing in Amalur is kind of like browsing Wikipedia. You set out to do something only to run into something else that looks interesting, and you think, "I'll just see where this goes for a minute and then come right back," and five or six iterations later, you're on the other side of the continent with an incomplete recollection of the chain of events that brought you there.