Reviews and Problems with Kingdoms of Amalur: Reckoning
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Great open world RPG, though with a few flaws
Ricardo Paredes Martinez, Amazon
24 July 2013
Summary: The first and final game of Big Huge Games does live up to the name of everyone involved, specifically that of R.A. Salvatore. It is a great open world RPG, rivaling Dragon Age in scale and epicness.
Summary: People who are really into rpgs will like this game a lot because the leveling scheme is really good. You can also change your class and redistribute all your points to create any character class you want.
Summary: As far as Action RPGs go, Kingdoms of Amalur: The Reckoning has the potential to compete with the industry giants, and in terms of gameplay, it very much crushes its competition. However, the incredibly weak storyline and inconsistent visuals make it a no more than above average adventure, falling...
Summary: I waited until the release of this game to purchase because I am more of an RPGer than an pure action type of gamer (for the most part), and wanted to find out exactly how "RPG-like" this game was. After reading it was very much like an RPG, I bought it right away.
Summary: First I would like to apologize if my English is not top-notch, French is my native language. Ok so I will start by saying what KoA is: an immensely fun RPG game which leans towards beat them all. The fights are very different from what you would see in an Oblivion or a Skyrim.
Summary: The good: This is a big RPG. I love big RPGs. Questing in Amalur is kind of like browsing Wikipedia. You set out to do something only to run into something else that looks interesting, and you think, "I'll just see where this goes for a minute and then come right back," and five or six iterations...
Pros: If you're a fan of classic RPG elements, and need a break from the grim fantasy settings that have become prevalent, this game will be a breath of fresh air. The main story line is adequate, but it's in some of the side quests that the real gems of this game reside. In fact, it's very easy to get...
Cons: Really needs a codex of some sort. Forgettable characters. Not much replay value, since you can change your class/skill any time you'd like, as many times as you'd like.
Summary: A deep fantasy world that is hella fun to slay-for-bank. When the action hits, I forget I was playing an RPG. When I customize my character (male/female), I can experiment with looks to a simplistic degree. Customizing them for combat is completely open and diverse.