Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-9 of 9
EA won't support this game anymore
Alan Duquette, Amazon
12 April 2013
Summary: Game has had a fatal flaw since over a year ago that was never and will never be addressed. Does not happen to everyone but if it happens to you your game will not be able to progress. I am referring to the infamous "Silence Falls" dilemma. If you break a crystal without first having started the quest you will not be able to ever break the 3rd and final crystal. Even if you regress to an earlier save where the crystal was not ever broken, the game will not forget.
Summary: it was a good game but it was very short and I noticed that Big Huge and EA are trying to copy Bethesda's Skyrim. This game could never be anything like Skyrim because, just like on "Lord of the Rings:War in the North" the roaming was very limited. And personaly, the cartoonish textures ruined the game for me, it made the game feel childish and some of the creatures, good or evil, looked also very childish.
Summary: This is an alright game. I may be a bit biased here as I am a massive Elder Scrolls fan and am probably reviewing this game up against the newest instalment Skyrim. It has some great graphics and some beautiful scenery to look at as you are creeping up behind a guard but some how the game-play lets it down a bit. It seems a bit too cartoony if that makes any sense.
so so rpg- that is not up there with the heavy hitters
Marco Busani "Proven Intellect", amazon.co.uk
16 August 2012
Summary: Kingdoms of Amalur is pretty much a hack and slash rpg. Combat is quite enjoyable with a fair few special abilities to utilise and there is also a fair bit of customisation available to your character. However, combat is not the mainstay of an rpg and the game pretty much falls down in every other area. There is precious little focus on characters,narrative and storyline.
Summary: Well I have to be honest I didn't really think much of this game, this is because going from a highly polished and the somewhat universally panned Final Fantasy XIII, I was expecting a strong and engrossing story with amazing visuals and polished gameplay, but Amalur provided neither. My main bone of contention was the voice acting, which was terrible.
Summary: Received the game today and have been blown away by how rubbish this game is
compared to the hype and developers info. The combat is great (really, really
fun), but the rest is just over-hyped, exaggerated and flawed. Issues: Screen tearing… More than is acceptible in any game. And I am talking
about big areas of the screen, not just minor funny stuff. The camera. The single biggest issue. Difficult to see and navigate and with
a mind of it's own.
Excerpt: "...but I think its not Kingdoms of Amalur when starting out looks okish the story is somthing that some people may of seen before you wake up dead and are the most important person in the world because of it. The style of the game is RPG which I do like ,from the start you pick of 4 races which have different advanteges, there are 3 different "class's" you can play as, and in Kingdoms of Amalur you start class'sless which means as you play the game you ...
Summary: i expected quite a lot from this game, but ultimately i was disappointed.. i find it a poor attempt at fable, there very very similar... the graphics only work if its in a comical sense like fable, not something being serious =/ the combat..
Summary: This is a game I've had my eye on for months and months. I'm a huge RPG fan and I was really looking forward to playing this. I was very interested in the new spin on combat particularly. But all I can say is how boring and uninspired the final product seems. I suppose it doesn't help having been wedged in-between Skyrim and Mass Effect 3 but still I was expecting much more from Reckoning.