Summary: The second piece of downloadable content in the Kingdoms of Amalur: Reckoning saga has arrived to further pad your already ridiculous list of quests. The previous DLC, " The Legend of Dead Kel ," was a varied and fun adventure which experimented with adding some new features to the Reckoning...
Kingdoms of Amalur: Reckoning - The Legend of Dead Kel
26 March 2012
Summary: One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game.
Excerpt: If anything, Kingdoms of Amalur: Reckoning is a coming together of some very talented people. The lead creative designer of the game, Ken Rolston, has previously worked on the Elder Scrolls series, famed fantasy author R.A.
Conclusion: Reckoning does a lot of things right. 38 Studios should be proud of their first title. Hopefully with some revisions, especially with the camera and difficulty balancing, we'll see an even better title next time.
Summary: Reckoning is an epic single-player game, and the first chapter of a vast new fantasy universe, that sends players on a fast-paced journey to unlock the mysteries of Amalur while redefining their hero's destiny and the fate of the world.
Excerpt: and unfortunately, I’ve been unsuccessful in finding an answer. The question is a difficult one— Is a game that attempts to blend multiple gameplay elements ambitious and innovative, or does it lack a sense of identity?
Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.
9 February 2012
Summary: Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.
Pros: Top-notch combat with a real punch, Fantastic, flexible character advancement, Some great-looking creatures, Extensive world with tons of stuff to do and lots of monsters to fight
Cons: Generic story and characters, Generic world, Generic quests
Excerpt: The WRPG has evolved rapidly over the last decade. Plot progression has gone from linear to moral dialog options, text has become voice acting, and combat now ranges from classic clicking to full-on third person shooter. Kingdoms of Amalur: Reckoning seeks to advance that last aspect even further.