Reviews and Problems with Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning
2 September 2013
Summary: Sometimes, the best way to become a blockbuster videogame is to act like you already are one. That seems to be Kingdoms of Amalur: Reckoning 's modus operandi, and the gambit is paying off. Despite the big names attached to the project, very few people paid attention to the game until recently, when it started confidently presenting itself as a game that everybody wants. The power of persuasion at its finest.
Kingdoms of Amalur: Reckoning - The Legend of Dead Kel
2 September 2013
Summary: One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and area exploration fatigue can start to kick in by the time you enter Klurikon, after all, and it's likely you still have quite a few side-quests in your journal that you never bothered to complete.
Summary: The second piece of downloadable content in the Kingdoms of Amalur: Reckoning saga has arrived to further pad your already ridiculous list of quests. The previous DLC, " The Legend of Dead Kel ," was a varied and fun adventure which experimented with adding some new features to the Reckoning formula. 38 Studios and Big Huge Games continue their experiment in the more traditional "Teeth of Naros" -- a vastly more loot-heavy and straightforward expansion.
Kingdoms of Amalur: Reckoning (PS3, 360, PC) Review
19 March 2012
Summary: is a surprising newcomer to the western role playing genre. Instead of focusing on the story, Big Huge Games focused on a fluid combat system and creating a beautiful world to fight in. While the story and quests are far from innovating, it shouldn’t detract you from playing one of the best games of the year so far.
Excerpt: If anything, Kingdoms of Amalur: Reckoning is a coming together of some very talented people. The lead creative designer of the game, Ken Rolston, has previously worked on the Elder Scrolls series, famed fantasy author R.A. Salvatore was the man responsible for bringing to life the universe, while Spawn creator Todd MacFarlane worked on the artwork and Grant Kirkhope (known for the likes of GoldenEye’s amazing score) composed the music.
Summary: Kingdoms of Amalur: Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore, bringing a new level of intense action combat to the RPG genre.
Conclusion: Reckoning does a lot of things right. 38 Studios should be proud of their first title. Hopefully with some revisions, especially with the camera and difficulty balancing, we'll see an even better title next time.
Excerpt: and unfortunately, I’ve been unsuccessful in finding an answer. The question is a difficult one— Is a game that attempts to blend multiple gameplay elements ambitious and innovative, or does it lack a sense of identity? In so many ways, I love the addictive combat and colorful lands in this RPG and in others, I think it could’ve been better had the designers settled on one particular style.
Excerpt: The WRPG has evolved rapidly over the last decade. Plot progression has gone from linear to moral dialog options, text has become voice acting, and combat now ranges from classic clicking to full-on third person shooter. Kingdoms of Amalur: Reckoning seeks to advance that last aspect even further. Dynamic combat headlines this debut title from 38 Studios, founded by former Major League Baseball pitcher and all-around nice guy Curt Schilling.