Reviews and Problems with Kingdoms of Amalur: Reckoning
Showing 1-10 of 93
Kingdoms of Amalur: Reckoning
2 September 2013
Summary: Sometimes, the best way to become a blockbuster videogame is to act like you already are one. That seems to be Kingdoms of Amalur: Reckoning 's modus operandi, and the gambit is paying off. Despite the big names attached to the project, very few people paid attention to the game until recently, when it started confidently presenting itself as a game that everybody wants. The power of persuasion at its finest.
Kingdoms of Amalur: Reckoning - The Legend of Dead Kel
2 September 2013
Summary: One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and area exploration fatigue can start to kick in by the time you enter Klurikon, after all, and it's likely you still have quite a few side-quests in your journal that you never bothered to complete.
Summary: The second piece of downloadable content in the Kingdoms of Amalur: Reckoning saga has arrived to further pad your already ridiculous list of quests. The previous DLC, " The Legend of Dead Kel ," was a varied and fun adventure which experimented with adding some new features to the Reckoning formula. 38 Studios and Big Huge Games continue their experiment in the more traditional "Teeth of Naros" -- a vastly more loot-heavy and straightforward expansion.
Excerpt: If you were a successful sportsman worth millions of dollars what would you do with your retirement? Buy a yacht perhaps? Take up golf? Or would you set up your very own development studio, hire the best in the business and make your own ideal fantasy role playing game? If you chose the last option then you have something in common with Curt Schilling as that's exactly what he did on his retirement from baseball.
Review: The Legend of Dead Kel – Kingdoms of Amalur: Reckoning
7 June 2012
Summary: Overall, I would say that this is definitely worth picking up if you have the game. An fairly interesting story, some great characters, and more of the same great gameplay makes this an excellent play.
Excerpt: Conceptually, Kingdoms of Amalur: Reckoning isn't very original. It's a role-playing game set in a pseudo open world with a rather standard narrative at the center. However, it's not my job to review concepts. My job is to let you know how good the final game is. Well, hear me: while Kingdoms of Amalur: Reckoning isn't original, it's a damn fine role-playing game that's well worth your time and money. Technically, Reckoning isn't really a stunner.
Excerpt: Back in 2006 baseball's Curt Schilling did the impossible and managed to turn a hobby of questing through Azeroth into an actual RPG development studio. It should have been a disaster but instead Schilling, a born-again ex-Major League pitcher with no previous work in development, spent the next six years watching a pilgrimage of top-tier media talent hike through the foothills of 38 Studios and queue to work on Kingdoms of Amalur: Reckoning.
Summary: Overall, this is a fantastic game, I wasn’t sure at first if it would be worth spending full price, but after I started playing it I can emphatically say that the answer is yes, this is more than worth picking up at full price. It is the best action RPG I have ever played, and completely deserving of 9 out of 10.
Kingdoms of Amalur: Reckoning (PS3, 360, PC) Review
19 March 2012
Summary: is a surprising newcomer to the western role playing genre. Instead of focusing on the story, Big Huge Games focused on a fluid combat system and creating a beautiful world to fight in. While the story and quests are far from innovating, it shouldn’t detract you from playing one of the best games of the year so far.