Reviews and Problems with Kane & Lynch 2: Dog Days
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Kane & Lynch 2: Dog Days
9 June 2012
Excerpt: Three years ago Kane and Lynch: Dead Men was released and although the reviews weren’t really bad the game did fail on a few things: no online co-op, short, graphics could be better, … IO Interactive now unleashes a sequel onto us: Dog Days. Hopefully there’s improvement.
Summary: While gravely flawed, Kane & Lynch: Dead Men had soul. Dog Days does not. Lobotomized characters and a throwaway narrative do nothing to bolster mediocre gameplay. Easily one of the most formulaic games I’ve ever played, Dog Days repeatedly relegates you to one room-clearing mission after another –...
Excerpt: Adam “Kane” Marcus and James Lynch are, for some reason, back, with an adventure perhaps even more ridiculous and nonsensical than their last. Since escaping death row in the original game, they appear to be best friends, despite the fact that they clearly despise each other with every fibre of...
Excerpt: First Impressions My reaction is Having had the pleasure of reviewing the first Kane & Lynch game and living to tell the tale, I decided to snap up this year’s sequel, Kane & Lynch: Dog Days to see how the game had changed since the first one.
Summary: Kane & Lynch 2: Dog Days is a homage to the YouTube generation, creatively 'shot' like a B-movie. While its presentation is enough to turn some heads, the mediocre gameplay and lack of level diversity keep this game from having any lasting appeal.
Pros: The interesting and gritty visual presentation, The arcade-style intensity, The assortment of multiplayer modes
Cons: Poor and repetitive gameplay, Lack of level diversity, Relies too heavily on its niche presentation
Conclusion: Ordinarily, gameplay and overall scores tend to fall in lock step. After all, if a game isn't fun, what's the point of everything else? With Kane & Lynch 2 , however, enough was done with the presentation and story that it's worth seeing. Barely.
Summary: Scumbag criminals Kane and Lynch reunite for what was supposed to be a simple arms deal in Shanghai. The new shaky-cam presentation adds to the overall emphasis on "grittiness" and realism, though little else in Dog Days benefits from the same sort of inspired choices.
Pros: Multiplayer modes play to your devious, mistrustful nature, Tons of intense firefights in exotic and gorgeous (and highly destructible) locales, Unusual (and optional) shaky-cam presentation greatly enhances the overall realism
Cons: Story mode is unforgivably short, Almost no boss battles, Core mechanics adamantly refuse to evolve or present new challenges
Conclusion: Concept: A direct sequel with improved gunplay, but no soul
Graphics: Character and environment details are masked beneath grainy filters and shaky camerawork. These effects add to the documentary presentation
Sound: A non-stop barrage of gunfire and expletives
Playability: Gunplay is significantly...