Reviews and Problems with Kane & Lynch 2: Dog Days
Showing 1-10 of 26
17 October 2010
Summary: While gravely flawed, Kane & Lynch: Dead Men had soul. Dog Days does not. Lobotomized characters and a throwaway narrative do nothing to bolster mediocre gameplay. Easily one of the most formulaic games I’ve ever played, Dog Days repeatedly relegates you to one room-clearing mission after another – the only real variable being the state of your character’s clothing (or lack thereof).
Excerpt: Adam “Kane” Marcus and James Lynch are, for some reason, back, with an adventure perhaps even more ridiculous and nonsensical than their last. Since escaping death row in the original game, they appear to be best friends, despite the fact that they clearly despise each other with every fibre of their respective beings.
Excerpt: First Impressions My reaction is Having had the pleasure of reviewing the first Kane & Lynch game and living to tell the tale, I decided to snap up this year’s sequel, Kane & Lynch: Dog Days to see how the game had changed since the first one. I’m happy to report that I wasn’t disappointed – this turned out to be just as bad as the first game, with some minor changes in the game.
Summary: Kane & Lynch 2: Dog Days is a homage to the YouTube generation, creatively 'shot' like a B-movie. While its presentation is enough to turn some heads, the mediocre gameplay and lack of level diversity keep this game from having any lasting appeal.
Pros: The interesting and gritty visual presentation, The arcade-style intensity, The assortment of multiplayer modes
Cons: Poor and repetitive gameplay, Lack of level diversity, Relies too heavily on its niche presentation
Conclusion: Ordinarily, gameplay and overall scores tend to fall in lock step. After all, if a game isn't fun, what's the point of everything else? With Kane & Lynch 2 , however, enough was done with the presentation and story that it's worth seeing. Barely.
Summary: Scumbag criminals Kane and Lynch reunite for what was supposed to be a simple arms deal in Shanghai. The new shaky-cam presentation adds to the overall emphasis on "grittiness" and realism, though little else in Dog Days benefits from the same sort of inspired choices. A thoroughly enjoyable but short ride, by Dogs Days's end you will believe this much: Kane and Lynch sure do love shooting up Chinese guys.
Pros: Multiplayer modes play to your devious, mistrustful nature, Tons of intense firefights in exotic and gorgeous (and highly destructible) locales, Unusual (and optional) shaky-cam presentation greatly enhances the overall realism
Cons: Story mode is unforgivably short, Almost no boss battles, Core mechanics adamantly refuse to evolve or present new challenges
Conclusion: Concept: A direct sequel with improved gunplay, but no soul
Graphics: Character and environment details are masked beneath grainy filters and shaky camerawork. These effects add to the documentary presentation
Sound: A non-stop barrage of gunfire and expletives
Playability: Gunplay is significantly improved, but it’s used in a formulaic manner that doesn’t do it justice
Entertainment: Multiplayer has stronger legs, and online co-op is a nice addition, but it does nothing...
Excerpt: Those sneaky game developers! They’ve been insidiously trying to get us gamers to exercise by making these types of games fun. They started with Dance, Dance Revolution, Wii Fit, and now the latest game to hit the exergame genre, Helix for the Wii. If you have anxieties about not looking cool while playing this game, you’d better play it behind closed doors or while everyone is out of the house. This game is basically Simple Simon on steroids.