Excerpt: The last two months Eidos and Square-Enix have been hard at work promoting their open world game Just Cause 2. Every few days a new trailer in which Rico Rodriguez did one crazy stunt after the other was released.
Conclusion: For all its slight foibles, Just Cause 2 is hugely entertaining, and despite the creeping feeling of repetition beginning to set in as you destroy your 500th fuel tank or collect your 1000th item, there's more than enough freedom to pull off ludicrous stunts and experiment with your weapons,...
Summary: " Just Cause 2 " is such a massive improvement over it’s preecessor in almost every aspect particularly the action and graphics although it appears that this is where the production budget has been spent rather than on the sound.
Conclusion: As sequels go, you don't get much more improved, polished and flat-out fun than Just Cause 2 . Avalanche has done a phenomenal job of capturing the most important element of any video game, and they've done while giving you one hell of a play
Excerpt: Every so often, a game comes along that shatters the status quo. A game that challenges norms, rewrites the rules, and does a bunch of other things that can only be explained with cliches that don't really mean anything.
Conclusion: Though it has a fair few flaws, Just Cause 2 remains a high octane love letter to anyone who delights in exploration and destruction. The developers at Avalanche have succeeded in combining the art of destruction with that of collection and in this respect the game is a breath of fresh air from the...
Excerpt: Just Cause was a game that was plagued by awkwardness. It was released during the tail end of the last console generation and received a port to Xbox 360 strictly out of necessity as most gamers were migrating to Microsoft’s new console.
Excerpt: First Impressions My reaction is In recent years, the ‘open-world’ format has been the most popular kid in school. Infamous, [Prototype], Assassin’s Creed, No More Heroes and Saint’s Row just to name a few that have opened up their maps for non-linear exploration and side missions galore.