Excerpt: It isn't often that I find myself speaking so definitively about games these days. I feel confident, though, when I say that Just Cause 2 is the best damn sandbox game in years. Although it isn't without faults, Just Cause 2 is a full throttle thrill ride. The island paradise of Panau is absolutely gorgeous. With scenic vistas that range from frigid mountain tops to lush jungles, Just Cause 2 has enough new locations to keep things fresh at all times.
Conclusion: For all its slight foibles, Just Cause 2 is hugely entertaining, and despite the creeping feeling of repetition beginning to set in as you destroy your 500th fuel tank or collect your 1000th item, there's more than enough freedom to pull off ludicrous stunts and experiment with your weapons, vehicles, parachute and grappling hook to make you want to extend your stay in Panau's sandbox paradise indefinitely.
Excerpt: Sometimes the simplest things can bring about the most fun. Just Cause 2, while giving you a lengthy campaign of missions to play through, excels primarily because it gives you the tools required to have a good time - a rather explosive one at that. Avalanche's open-world sequel is silly, doesn't handle gunplay all that well and features the worst voice acting I've heard in a very long time, but once you learn the ins and outs of Just Cause 2's grappling hook, it's hard...
Summary: " Just Cause 2 " is such a massive improvement over it’s preecessor in almost every aspect particularly the action and graphics although it appears that this is where the production budget has been spent rather than on the sound.
Excerpt: The original Just Cause quickly became one of the major titles I was looking forward to in 2006, although when it was released I wasn’t as positive in my review as I would have hoped to have been, eventually coming to the conclusion that it was one of 2006’s minor disappointments. Avalanche Studios have now had over three years to improve on where they went wrong in the original game, delivering a hopefully vastly improved sequel.
Conclusion: As sequels go, you don't get much more improved, polished and flat-out fun than Just Cause 2 . Avalanche has done a phenomenal job of capturing the most important element of any video game, and they've done while giving you one hell of a play
Conclusion: Though it has a fair few flaws, Just Cause 2 remains a high octane love letter to anyone who delights in exploration and destruction. The developers at Avalanche have succeeded in combining the art of destruction with that of collection and in this respect the game is a breath of fresh air from the usual big-budget titles. The missions are where it flounders most, mainly due to cheap, respawning enemies and an over-reliance on the GTA formula.
Excerpt: Just Cause was a game that was plagued by awkwardness. It was released during the tail end of the last console generation and received a port to Xbox 360 strictly out of necessity as most gamers were migrating to Microsoft’s new console. The game sported a wide-open tropical paradise that, while impressive, was sparsely populated and was more about the verticality that your character could achieve and the crazy stunts he could pull off.
Excerpt: First Impressions My reaction is In recent years, the ‘open-world’ format has been the most popular kid in school. Infamous, [Prototype], Assassin’s Creed, No More Heroes and Saint’s Row just to name a few that have opened up their maps for non-linear exploration and side missions galore. That’s not even mentioning the GTA series – the games that really put the format on the map. And so what is Just Cause 2 but another spot on this wild cat of a trend?