Summary: How does one describe Journey , exactly? It's a videogame unlike any other, to the point where calling it a videogame doesn't quite feel right. One could call it an art game, but that would draw comparisons with infinitely less distinguished pieces of software. Whatever label you want to affix to thatgamecompany's latest creation, there's one description that absolutely everybody should be able to agree on. Journey is ... a journey.
An Epic Journey | Brothers: A Tale of Two Sons Review
7 August 2013
Conclusion: Brothers is just another example of video games creeping into the realm of art. Along with oft-cited games such as Journey and Dear Esther , the game gives players an interactive experience that has value beyond its pure entertainment factor. There’s absolutely nothing wrong with a short, relatively easy game if it has a meaningful story and engaging gameplay. Brothers has both of these and more, and it is one of the most rewarding games of the year.
Conclusion: Freed from their exclusive deal with Sony it will be fascinating to see what thatgamecompany do next, and how the world of indie games changes alongside them. For now though this collection is the perfect excuse to experience some of the best, most unique games of this generation and either encounter them for the first time, or dive back in for one more play.
Conclusion: FlOw, Flower, and Journey are not to be missed. thatgamecompany is doing something above and beyond other developers, and their games must be experienced to truly appreciate what they have created, and this collection is the perfect chance, Flower and Journey especially . These games are proof that you don’t need giant budgets, huge teams, complex stories, lots of characters, or diverse gameplay to make a good game.
Excerpt: For some reason, I missed the release of Journey on PSN. I remember it being a busy month, and I remember being just a little wary of the game after being so frustrated with playing both fl0w and Flower using those awful motion-sensing control schemes on the PS3 gamepad. But I knew I had to give Journey a shot at some point, because the developer, thatgamecompany, seemed to be making something just different enough this time.
Excerpt: Journey is one of the greatest gaming experiences of the current generation and something that no one who plays it will ever forget. You’re dropped into the game as a cloaked figure with nothing to go on – the player isn’t aware of their exact role or just what they’re doing. Your only option is to run around the sand for a little while and follow the on-screen instructions to get around, then you reach your destination and the title pops up.
Excerpt: There are no gaudy explosions, no zippy one-liners, no grandiose set-pieces. And it’s all over in around two hours. But Journey is one of the longest games we’ve played in quite a while. And that’s a rare compliment. Journey is long because it’s long-lasting . It’s a game that we will remember for years to come – one whose themes and imagery have already embedded themselves deep in our psyche.
Pros: Gorgeous art design, A profoundly unique co-op experience, A soaring and emotional experience
Cons: Missing out on it, Not being able to experience it for the first time again, Arguing with people who missed the point
Excerpt: Jenova Chen has a well-deserved reputation for designing some of the most beautifully evocative games available. His 2009 PSN title Flower saw you using the wind to blow groups of brightly-coloured petals in the breeze while parting grassy fields in your wake and his follow-up title Journey continues in a similar vein that instead sees you soaring through the shimmering dunes and swirling sands of the desert.