Summary: How does one describe Journey , exactly? It's a videogame unlike any other, to the point where calling it a videogame doesn't quite feel right. One could call it an art game, but that would draw comparisons with infinitely less distinguished pieces of software. Whatever label you want to affix to thatgamecompany's latest creation, there's one description that absolutely everybody should be able to agree on. Journey is ... a journey.
Excerpt: It’s rare that you can find a game that has no apparent plotline, clear mission goals, health meters or measure of progress. But here we have three for an absolute steal of a price and while they may be short games by today’s standards you’ll find your experience as a gamer all the more enriched for it. So where to start ?
Conclusion: Freed from their exclusive deal with Sony it will be fascinating to see what thatgamecompany do next, and how the world of indie games changes alongside them. For now though this collection is the perfect excuse to experience some of the best, most unique games of this generation and either encounter them for the first time, or dive back in for one more play.
Excerpt: Playing Journey is a therapeutic experience in today’s sequel driven video game industry. I won’t lie to you; it’s quite arty and minimalistic but that’s what makes this game so special. Till the very end, you’re not really quite sure who you are or what just happened making the game open for interpretation so you can actually forge your own story.There is a basic jist to all though; you are a cloaked figure at the onset who has but one goal - make it to the mountain in...
Conclusion: FlOw, Flower, and Journey are not to be missed. thatgamecompany is doing something above and beyond other developers, and their games must be experienced to truly appreciate what they have created, and this collection is the perfect chance, Flower and Journey especially . These games are proof that you don’t need giant budgets, huge teams, complex stories, lots of characters, or diverse gameplay to make a good game.
Excerpt: For some reason, I missed the release of Journey on PSN. I remember it being a busy month, and I remember being just a little wary of the game after being so frustrated with playing both fl0w and Flower using those awful motion-sensing control schemes on the PS3 gamepad. But I knew I had to give Journey a shot at some point, because the developer, thatgamecompany, seemed to be making something just different enough this time.
Excerpt: Jenova Chen has a well-deserved reputation for designing some of the most beautifully evocative games available. His 2009 PSN title Flower saw you using the wind to blow groups of brightly-coloured petals in the breeze while parting grassy fields in your wake and his follow-up title Journey continues in a similar vein that instead sees you soaring through the shimmering dunes and swirling sands of the desert.