Summary: How does one describe Journey , exactly? It's a videogame unlike any other, to the point where calling it a videogame doesn't quite feel right. One could call it an art game, but that would draw comparisons with infinitely less distinguished pieces of software. Whatever label you want to affix to thatgamecompany's latest creation, there's one description that absolutely everybody should be able to agree on. Journey is ... a journey.
An Epic Journey | Brothers: A Tale of Two Sons Review
7 August 2013
Conclusion: Brothers is just another example of video games creeping into the realm of art. Along with oft-cited games such as Journey and Dear Esther , the game gives players an interactive experience that has value beyond its pure entertainment factor. There’s absolutely nothing wrong with a short, relatively easy game if it has a meaningful story and engaging gameplay. Brothers has both of these and more, and it is one of the most rewarding games of the year.
Excerpt: Thatgamecompany have become renowned for making some very distinct gaming experiences. The trio of games that they developed for the PS3 have all been unique, and you couldn’t possibly mistake one with any other. Now Sony have placed all three of these uniquely flavoured games into a single package; bundled together as the rather oddly titled Journey Collector’s Edition .
Conclusion: Freed from their exclusive deal with Sony it will be fascinating to see what thatgamecompany do next, and how the world of indie games changes alongside them. For now though this collection is the perfect excuse to experience some of the best, most unique games of this generation and either encounter them for the first time, or dive back in for one more play.
Conclusion: FlOw, Flower, and Journey are not to be missed. thatgamecompany is doing something above and beyond other developers, and their games must be experienced to truly appreciate what they have created, and this collection is the perfect chance, Flower and Journey especially . These games are proof that you don’t need giant budgets, huge teams, complex stories, lots of characters, or diverse gameplay to make a good game.
Excerpt: For some reason, I missed the release of Journey on PSN. I remember it being a busy month, and I remember being just a little wary of the game after being so frustrated with playing both fl0w and Flower using those awful motion-sensing control schemes on the PS3 gamepad. But I knew I had to give Journey a shot at some point, because the developer, thatgamecompany, seemed to be making something just different enough this time.