Reviews and Problems with James Cameron's Avatar: The Game
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James Cameron's Avatar The Game Review
3 April 2010
Excerpt: Avatar is everywhere at the moment. It's surely one of the most hyped movies of the decade, so we shouldn't be surprised that there's a tie-in video game. Ubisoft has been working closely with director James Cameron and Lightstorm Entertainment; we've been gradually made to believe that this is more than just another cash-in, that this is a game that can stand on its own as a quality product.
Conclusion: It’s fair to say that here at D+PAD we’ve played a fair few movie tie-ins over the years and have grown to approach such titles with a certain degree of caution; with Avatar: The Game however, we were quietly hopeful that Ubisoft Montreal would deliver something special, but once again we’ve been left wanting. James Cameron has undoubtedly created an interesting universe in Avatar with the potential to spawn a cracking videogame spin-off.
Excerpt: Hype is a terrible thing that rarely brings true gems to the surface, but more often than not creates expectations that cannot be fulfilled. Having watched James Cameron’s Avatar “the movie” in 2D I was blown away by the experience and eager to revisit Pandora in the game. Sadly, whilst I found Pandora to be just as beautiful, the gameplay failed to deliver a captivating experience.
Excerpt: There’s little doubt the movie will make a big splash, but what about the game? Ubisoft decided to take the initiative and release the game several weeks before the feature film, in the hopes that those who are blown away by the previews will opt for an early peek via video interaction.
Conclusion: Of course, you will anyway. You can't possibly have already played Modern Warfare 2 and Borderlands and Assassin's Creed 2 and Uncharted 2 and Bayonetta and Left 4 Dead 2 and The Ballad of Gay Tony and ODST and and and, which makes the very idea of purchasing Avatar just now rampant silliness. The RDA campaign is an adequate action game, but it's never an inspiring, tell all your friends one.
Conclusion: If you go the way of the RDA instead, you won't wield any melee weapons and will instead shoot your way to victory. You've got a pair of pistols to get you through if the better guns run out of ammo, but they're all but useless; luckily, your shotgun, flamethrower, and other weapons seem appropriately powerful, if not exactly satisfying to use.
Pros: Branching story provides replay value, Some nice-looking environments, Melee kills are fun, Conquest mode is a neat idea.
Cons: Conquest mode is ultimately all but useless, The story and characters stink, The action gets tedious, Absolutely awful vehicles.
Excerpt: With Cameron's latest surefire blockbuster only a few short days away, Ubisoft has teamed up with the cinematic mastermind himself for this official prequel to the enormously anticipated Avatar. The question remains, however -- is it a Terminator-grade masterpiece, or are we looking at another Piranha Part II?
Pros: The planet of Pandora is pretty and the AMP suit is fun to drive around
Excerpt: Initially this was an extremely difficult title to review and it didn't help that I thoroughly enjoyed the movie but was quite lukewarm to the game. To compound the situation, the links with the movie were tentative at best and the fiddle some control system bordered on frustration and quite a bit of swearing on behalf of this gamer.