Summary: Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledgement. Such games come along now and then, and rarely do we expect a lot out of them. Suffice it to say that not many people expected much from Inversion . Suffice it to say that Inversion delivered what was expected.
Excerpt: One of the first things your Action-Man-look-alike protagonist in Inversion says is “It will all be over soon. Soon enough.” Unfortunately, he's dead wrong. Even though this run-of-the-mill third person cover shooter isn't particularly long, it becomes an exercise in tedium long before the credits role. It should be a really good game, there are some interesting ideas going on, but, sadly, they're not used in any way that prevents the game from languishing in mediocrity.
Summary: Inversion isn't a bad game. It's a copy of Gears of War 3 with some new gameplay mechanics but lacks polish. The gravity elements are interesting but aren't explored to their fullest potential. The overall experience is average and lacks the bangs and polish of an AAA gaming title. If you like third person action games then you can give this one a glance. It may not be worthy of a position in your elite games collection but you can definitely try it out for a weekend.
Pros: Gravity mechanics in gameplay are interesting, Copy of Gears of War, Familiar territory for action game lovers
Cons: Game lacks overall polish, Uninteresting multiplayer, Enemies are too repetitive
Conclusion: There's nothing you could get from this game that you couldn't get from hundreds of other games, most of which are a lot cheaper at the moment. The controls and gravity mechanic are the high points, though even those two facets are not original to Inversion. The rest of the game just isn't even worth mentioning, honestly; if you enjoy the sort of things I badmouthed last paragraph, more power to you, but I must vehemently disagree...
Pros: If there's one thing you can say for this game, it's that it learned the good points of its predecessors well. The controls are slick and natural, probably because we've been gaming with roughly the same shooter control set since the release of the Xbox 360. But, of course, reload is Y just to be incrementally different from the competition. Clicking right stick to switch gravity modes is quite awkward, though, even though the gravity use itself is the most tightly-im...
Cons: The story is just... Oh man. The characters are so, so weak. You have the ultra-dramatic harried father figure as your protagonist, and a typical stalwart companion who follows you around and generally sucks in battle. The basic crux of the story is that you're looking for your daughter, and joining the resistance against a large band of tribal men in the process. I won't give away the big twists, but let's just say they're nothing to write home about. The worst thing...
Excerpt: I have to give credit to Inversion for at least attempting something different. The game’s gravity manipulation mechanic is incredibly interesting, especially when paired with shooter mechanics. The team up is reminiscent of Fracture ; the concept is familiar enough, but with a unique twist. Unfortunately, Inversion also shares another trait with Fracture ; the concept is neat, but the game fails to do anything interesting with it.
Excerpt: Story-wise, Inversion recycles a half dozen overused plot points we've all seen so many times before. You have Davis Russel, the vengeful father, who's searching for his daughter after his wife is killed. Aliens are soon introduced into the mix, naturally, and that's where he gets the Gravilink, which gives him the ability to manipulate the gravity in an area.
Excerpt: With a name like Inversion, you just know that not long after booting up the game some crazy, gravity-defying shenanigans are going to ensue. This is actually the game's selling point. It's the feature they want you to know about, because in the end, it's the only thing that sets this game apart from the myriad other shooters in the market. It's unfortunate that its gravity-manipulating feature couldn't quite save this horribly tedious game.