Summary: Prototype and inFamous came out within 2 weeks of each other. Five minutes into your first play you'll notice that they are similar, half an hour in and you'll notice that they have quite a lot in common, an hour in and you'll wonder how no one sued for plagiarism.
Summary: This was the game he wanted the most, but once he got it, he only played it a couple of times before declaring it boring, and then he bought a different game that he plays more often. I have no idea if this means anything about the game itself, or just that my particular 16 year old finds it boring.
Summary: Difficulty of this game is ridiculous. Pure and simple. Hard mode is worse. Some fun aspects, but in the end I just sold it cause it frustrated me. Story was good.
Pros: I love the lightning abilities you get and how you can use them. I love running around the city and picking up quests...but...
Cons: Your character sucks...he's not even close to a super powered human. Some punk kids with guns can kill you, yet you can survive a 500 ft. fall? Makes no sense. Towards the end of the game, every time you fight you'll be outnumbered 10-1 and they will ALL be expert marksmen...Come on, not everyone...
Summary: I'm 14 years old and I have played both inFamous and the Sly Cooper games that game out long ago by the same company, Sucker Punch. My review includes pros and cons, and I hope you find it useful.
Summary: Despite the game's mostly positive reviews, there is a noticeable portion of professional reviewers who found it underwhelming. While the game does have a lot of good points, there are multiple issues that drag the game down. Gameplay: The game lacks polish in many areas.
Summary: Cole is a regular guy with a dead-end job as a bicycle messenger in the fictional Empire City, until the day that one of his packages explodes. He wakes up in a burning crater that used to be a downtown high-rise, alive and suddenly possessing the ability to shoot electricity from his body.