Reviews and Problems with ICO / Shadow of the Colossus - Collection
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ICO and Shadow of the Colossus Collection
Family Friendly Gaming
2 February 2013
Excerpt: ICO and Shadow of the Colossus Collection showcases two of Playstation 2’s most critically acclaimed and beloved titles. Not only do they make their return for current gamers, but ICO and Shadow of the Colossus are remastered to take advantage of the current gaming technology.
The Ico and Shadow of the Colossus Collection review
25 June 2012
Excerpt: Has it really been an entire decade since Team Ico first pinged our radar? In that time, the Sony development outfit has given us just two games, but they’ve been two of the most beloved, highly regarded adventures ever to appear on the PlayStation 2.
Pros: Both games hold up surprisingly well, SotC runs almost as smooth as it looks, Yorda, if you can keep from losing your temper
Cons: Some textures still look really blurry, Shadow still has occasional visual hiccups, Save slots still limited to 10 per game
Excerpt: Back when I was at university, I tackled the subject of emotional attachment for my final-year dissertation. I asked the question: what makes players form a bond with the characters that inhabit the worlds of their games?
Excerpt: When Team Ico released the eponymous Ico early in the PlayStation 2’s life cycle it received numerous plaudits. For a game released in 2001 it showed an amazing depth and scope, telling the story of Ico, the boy with horns who is seen as such a threat to the village that he is locked away to die.
Excerpt: A decade ago, Team Ico’s stunning platforming-puzzle game Ico hit the PS2 and made waves amongst hardcore gamers who were blown away by its incredible cinematography and minimalist plot. However, while the game was a critical hit, it didn’t do too well sales-wise.
Excerpt: Few games of the PS2 era garnered as much critical acclaim as SCE Japan’s Team ICO and their two epic adventure titles: 2001’s ICO and 2005’s Shadow of the Colossus. Both titles revolutionized the art of storytelling and each had atmospheric design that was unique and dreamy, the legacy of which can...
Review: The ICO & Shadow of the Colossus Collection (Sony PS3)
24 October 2011
Excerpt: What defines a classic game? Is it a story that transcends the limited hardware of the time and is still enjoyable despite archaic game design? Is it simply just gameplay that can be revisited many years down the road and is still as fun as the day it was released?
Excerpt: What began as an experimental project when Bluepoint Games sharpened up the first two God of War games and brought them to us again in glorious high definition on the PS3 has, to some extent, spawned an entire sub-market for HD remakes.